I made this exosuit for the military vehicle contest. The idea behind this was to wildly build upon the already in existence exoskeleton(s). I hope this is not too sci-fi for the competition :)
The model has a simple IK-rig that covers the most common movements, might require some tweaking to get it perfect, but overall it works fine.
All textures are 100% hand painted.
Unfortunately I had to reduce the texture sizes massively in order to avoid uploading a 400mb file. Be ware of many many small files.
Feel free to use it for whatever you want.
The scene is separated in to the model itself with a background plane on one layer, rig on another and the quick environment on another.
Also this is my first blendswap model! Yay! Would be awesome if someone found a good use for it :) Stay tuned for more blends!
Definitely top notch. I love the spooky looking background scene too.
Did you texture paint this in Blender or use another program?
Thanks for the encouraging comments, appreciated :)
I used photoshop for the texture painting. I've only used blender texture paint to get rid of seams which is something I'm planning on doing for this one as well when I find the time.
Wow! beautiful work,however it rendering time is longer then it ,expected I will study it and do some reverse engineering.
Sorry for the late reply, been busy :)
@Blaine Heiser: I did the armor plating by simply doing the flat pieces and then extruding along the normals and after that I did some re-arranging to get the shape I wanted. I haven't really used the solidify modifier since for example in this case I find it much faster to just extrude than go through the menus and add & apply the modifier.
@RNS, I can't say much about the render times. It is rather long yes, so if you find something I've missed please let me know :)
Here's a promo animation I've just put together with this model. Hope you don't mind the subtle changes I made to the textures and model :)
Here's a promo animation I've just put together with this model. Hope you don't mind the subtle changes I made to the textures and model :) http://www.youtube.com/watch?v=e6LnBKJTOcE&context=C32a57d4ADOEgsToPDskJLC4KIuyXcfnLR5NmnVnC0
Thanks, I used this here: http://www.youtube.com/watch?v=878pi0OUWf4&feature=youtu.be
can anyone give me the face count and how much big is the .blend file only?
Check out this student film some friends and I put together at college, Thanks Hulis for the great model! :) http://www.youtube.com/watch?v=altw40Nm4QI
i need the node set up for the motion tracking and the options for it. i got my footage tracked and i cant get the suit to appear in the render window and be with my footage
here is a proof of concept for my upcoming feature. we used your model and i re modeled it a bit. please let me know your thoughts.
https://www.youtube.com/watch?v=Bmetw_5bPvQ&feature=player_embedded
Hi. Textured in Mari. Rendered in Vray https://picasaweb.google.com/lh/photo/n7MnCWddK_sVQwxtg3Y5YNMTjNZETYmyPJy0liipFm0?feat=directlink
Full size (4096x4096) https://dl.dropboxusercontent.com/u/80252600/mech_a0046_tonemapped.jpg
We are looking for a vehicle and armour modeler for a game project we are working on. If you are intrested we would be extremely honored for you to join our team.
If interested, contact: Jacobpaul76@gmail.com
Please Consider
Your model has been featured on Verold http://studio.verold.com/projects/523bd6907087f40200000111
http://www.blendernation.com/2014/02/07/puma-exosuit/ Hulis, an interview about the Puma
THANK YOU! I love the concepts of pulley & hydraulic armatures, Clockwork & steampunk mechanisms the Macro or Micro the better. I'm just beginning to learn blender. 5 months in on my own tutorials only. give it time and i'll post my first. thanks to sites & folks like you. keep up keeping up!
you are a good man,to allow people to use your hardwork for anything they like
Man, this is top notch!
The rig needs a lot of work but the design and modeling is great!
Thanks a lot for sharing! :D