MirceaKitsune Gmod ponies Fan Art

  • December 18, 2012
  • 7,602 Downloads
  • 44 Likes
  • Blender 2.6x
  • Render: Cycles
  • Creator: MirceaKitsune
  • License: CC-BY
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Description:

My version of the Gmod ponies for Blender, based on "Cheerilee's Gmod Ponies" package. Originals are licensed CC-BY and therefore re-uploaded legally. Improvements in my version include:

Version 3.0 (18-12-2012):

  • All ponies are rigged (apart from Luna and Celestia since they have different forms, will get to them later). Facial expressions can also be animated.

  • Old eyes replaced with deformed spheres, which allow pointing toward a specific look direction without changing form. The original eyes are also available on another layer.

  • Shared mesh data for all objects that use the same shape. This should reduce file / memory size and as well as make it easier to edit the ponies.

  • Pin vertex groups for manes and tails, allowing cloth simulation in animations (not for Luna and Celestia yet).

  • Subsurf all objects for higher quality, only visible at render time.

Version 3.1 (12-08-2013):

  • Rigged Celestia & Luna. Also give their mane and tail cloth pinning weights.

  • Reduced polygon count for excessively high-poly models.

  • Fix bones and weight paint errors in various places. Facial expressions are also much more flexible and configurable.

  • Bone constraints, to keep pose deformations within correct limits (disable if animating broken limbs).

  • Bone shapes (looks nicer and makes posing easier).

  • Default walk animation included (moves 1 blender unit per loop).

  • Optional freestyle configuration, allowing for original MLP-FiM lines and shading.

Comments:

  • Quandtum profile picture
    Quandtum

    I hate that I like the ponies >.< Seriously though, awesome of you to take the time to put the work into getting them into a .blend. I think they will be good models to start teaching my daughter some Blender with!

    Edited December 18, 2012
  • MirceaKitsune profile picture
    MirceaKitsune

    Thanks. Most of the work wasn't done by me though, I used a Blend posted by Cheerilee. I only rigged them and made the eyes possible to pose. The original is here: http://www.blendswap.com/blends/animals/cheerilees-gmod-ponies-blender-port/

    Written December 19, 2012
  • ZackAttack profile picture
    ZackAttack

    Hello My name is Zackary Aaron Morland I'm trying to model a few characters for my next youtube videos and having a little trouble rigging them, if you would be so kind as to help me i will give you credit for helping rig in 3D Thank you ever so.

    Zack

    Written July 08, 2018
  • mayepper profile picture
    mayepper

    Yo what's up! Can you rig these up for xonotic (4 legged walking, not antropomorphic)?

    Edited December 26, 2012
  • ulquiorraad profile picture
    ulquiorraad

    Ponies!Ponies! (I hate them) But in this case I make an exception. :)

    Edited December 29, 2012
  • KVizzle profile picture
    KVizzle

    This .blend is making blender crash.Could you fix that?

    Edited January 09, 2013
  • nyannom1 profile picture
    nyannom1

    I have the meshes, but theres no color texture! And also, when I started to drag Clestia away from the other ponies, the base mesh came out, but the mane, horn, etc. stayed with the rest of the ponies. Please fix?

    Written February 17, 2013
  • MealForCake profile picture
    MealForCake

    So wonderful! IM a beginner but this AMAZING!

    Written April 20, 2013
  • MirceaKitsune profile picture
    MirceaKitsune

    It has a lot of large textures packed, so it's possible you might not have enough RAM. Set the texture size limit to something like 512 in Preferences - System.

    Written August 11, 2013
  • MirceaKitsune profile picture
    MirceaKitsune

    New version with many improvements, see release notes in description.

    Written August 11, 2013
  • yoshiofadown profile picture
    yoshiofadown

    Would it be possible to have each model saved in a separate blend file? Even limiting the texture size to the minimum makes Blender run incredibly slow with so many textures in the one file.

    Written September 22, 2013
  • Costache profile picture
    Costache

    You could create a new blend file and link/append specific pony models from the ponies.blend into this new blend. This way you get only the ponies you need.

    Written November 11, 2013
  • Costache profile picture
    Costache

    Version 3.1 didden't work using blender's new cycles rendering engine.

    I modified the file so it works in the cycles rendering engine and uploaded it as version 4.0. You can find it here: http://www.blendswap.com/blends/view/70960

    Edited November 11, 2013
  • MirceaKitsune profile picture
    MirceaKitsune

    Sorry I didn't see this earlier. Thank you, I shall try them out! I was going to make a Cycles version myself, but the Internal -> Cycles material converter crashed because it saw missing textures, so I gave up at the time.

    Written December 31, 2013
  • rubensbonc profile picture
    rubensbonc

    why are their eyes blank? all textures and rigging working fine except that their eyes are plain white (2spooke4me) plz help

    Written February 16, 2014
  • KewlKid profile picture
    KewlKid

    Wait, it says commercialy.... does that mean videos too? D:

    Written March 14, 2014
  • smartmax profile picture
    smartmax

    Are you making money off the video?

    Written May 08, 2014
  • ioncorupterX profile picture
    ioncorupterX

    Thank you very much man!!!! Unity will be fun!!

    Written April 07, 2014
  • RandomModelCreator profile picture
    RandomModelCreator

    I found this on some pony forum and it showed someone asking for a rigged version of the Cherilee's Gmod pony pack. I think this will do nicely. Better than what I was hoping for even. I was expecting just the mane six and Princess Celestia but, you have way more than that. This'll be fun!

    Written May 01, 2014
  • RandomModelCreator profile picture
    RandomModelCreator

    I just wish they were actually rigged. I want the limbs to move as well.

    Written May 15, 2014
  • RandomModelCreator profile picture
    RandomModelCreator

    Okay, now I've seen videos where people have used them. How do I move the limbs?!

    Written May 15, 2014
  • RandomModelCreator profile picture
    RandomModelCreator

    And other things!?

    Written May 15, 2014
  • tykodey profile picture
    tykodey

    make sure you have the bones selected..... then click the little box that says "object mode' and tuen it into "pose mode"

    Written April 12, 2016
  • miguel09 profile picture
    miguel09

    When i open the file, blender crashes! is there any solution?

    Written May 09, 2014
  • littlepinksprite profile picture
    littlepinksprite

    Your computer may have trouble loading all those polys. Try opening a new blend file and using shift+F1 to append an object from the pony file, so you can look at individual ponies and remove the subsurf if that might cause problems for you.

    Written May 15, 2014
  • littlepinksprite profile picture
    littlepinksprite
    Written May 15, 2014
  • littlepinksprite profile picture
    littlepinksprite
    Written May 15, 2014
  • littlepinksprite profile picture
    littlepinksprite

    Thanks a ton for doing the blender conversion. That saved a lot of work for me.

    I noticed an object called "old eyes" for at least the Luna and Celestia model which should be removed as they are not being used.

    Unless anyone has any better suggestions, I was going to put shape keys on all hair/mane and on mouth shapes for easier lip-syncing.

    After opening the file I also lowered the viewable subsurf on objects immediately after I opened the file, because I think a level 2 viewable subsurf on every mesh is a bit ridiculous, especially starting out with a good amount of meshes in the scene. Subsurf does not greatly improve every mesh it is given to, and just slows down the render process.

    Written May 15, 2014
  • Hoploo profile picture
    Hoploo

    could I have the textures in .PNG form please? I can't get the .tif working properly in blender cycles.

    Written July 09, 2014
  • CrimsonFlare profile picture
    CrimsonFlare

    I downloaded both Costache's Gmod Ponies and MirceaKitsune's Gmod Ponies from the Blend Swap website but am having some issues with appending them in Blender and importing them into the Unity game engine.

    When I create a new Blender file and use the append function to choose the pony (objects) I want, the appended models do not have any textures (i.e. all grey) even though the source models are fully textured. May I know why this is so?

    Also, when I import the ponies into Unity, they do not have any textures on them. They have solid colours, with white eyes (much like the "Solid" 3D view in Blender). The Blend Swap downloads did not include any external texture files so I am not sure what I can do to resolve this issue.

    Edited July 30, 2014
  • CrimsonFlare profile picture
    CrimsonFlare

    Ah, so the "all grey" issue in Blender happened because I wasn't using the 'Cycles Render' engine! I have switched to using cycles and the textures show up fine for my appended ponies now.

    As for the Unity issue, I found out I could unpack the textures from within Blender and then manually apply them to my imported pony models in Unity.

    Edited July 31, 2014
  • CrimsonFlare profile picture
    CrimsonFlare

    Has anyone figured out how to use the walk animation included in this .blend file?

    Edited July 31, 2014
  • NovaFlash profile picture
    NovaFlash

    How did you rig the pony?

    Written August 21, 2014
  • dentrast profile picture
    dentrast

    Thanks a lot for putting in the effort to setting these up in blender. Everything works perfectly. Tried exporting it to FBX and everything came out amazingly! The walk animation is as smooth as butter and is a nice addition.

    Written September 11, 2014
  • CrimsonFlare profile picture
    CrimsonFlare

    How did you get the walk animation to work?

    I exported the .blend file into the Unity engine and the walk animation seems to be missing.

    Written September 22, 2014
  • dentrast profile picture
    dentrast

    Really sorry about the late reply, hadn't expected it.

    The walk animation can be accessed in the dope sheet, simply set it to action and it's in the list of animations/actions.

    I exported them as FBX 7.4 and the animations work just fine in Unity, though I'm using the old eyes as the lattice eyes seem to slip loose of the armature once in a while. I'm too lazy to figure out why...

    Written January 08, 2015
  • CrimsonFlare profile picture
    CrimsonFlare

    Hello! No problem! Better late than never!

    Thank you for that piece of information! :D

    Edited January 09, 2015
  • FafnerDeUrsine profile picture
    FafnerDeUrsine

    Thanks for rigging this up! Used it in a short animation. http://youtu.be/8GbDid5MOq4

    Edited September 18, 2014
  • CrimsonFlare profile picture
    CrimsonFlare

    That's an awesome short animation of Lyra!

    Well done! :D

    Edited September 22, 2014
  • FluttershyFIM profile picture
    FluttershyFIM

    cool this is awsome

    Written October 17, 2014
  • TheThunderPony profile picture
    TheThunderPony

    Wow, these are fantastic! As a complete noob, they'll be pretty helpful for me to get used to Blender. Thanks a bunch:3

    Written November 24, 2014
  • david52rojas profile picture
    david52rojas

    mlp now in blender, these are fantastics models.

    Edited December 14, 2014
  • luckyhoohoo profile picture
    luckyhoohoo

    cool but make it not fan art so i can us it please

    Edited December 19, 2014
  • iamjwright159 profile picture
    iamjwright159

    These are amazing. While I would like to view the whole set through the blend file, it crashes even though I set the texture limit to the lowest. So for now I must use the append option. Also it's too bad there are no male ponies.

    Written May 12, 2015
  • Goatee profile picture
    Goatee

    what I would really love to see from this is more lip control, other than that these are very well done and rigged.

    Written June 14, 2015
  • awesomesauce89 profile picture
    awesomesauce89

    2shiny4me

    Written April 26, 2016
  • notfoundname profile picture
    notfoundname

    Dude, could you upload a zip with one blend file for each pony? Blender crashes or is incredibly lagy [ wich affects my PC perfomance BTW ] The ponies are cool! But i can't do anything with them 'cuz of that...

    Written June 09, 2016
  • jalilXmaster profile picture
    jalilXmaster

    There are no textures.... It's useless without textures.

    Edited June 12, 2016
  • shupyu profile picture
    shupyu

    Chrysalis Please?

    Written October 07, 2016
  • riojr100 profile picture
    riojr100

    Lucky i have 8 GB RAM and yeah.................. By the way cool mesh dude.

    Written January 14, 2017
  • Loomlink3d profile picture
    Loomlink3d

    Good job learning how to rigged mlp im having a hard time with mine.

    Written August 31, 2017
  • Reitanna profile picture
    Reitanna

    is it possible you could do the cutie mark crusaders and babs? if not, I understand.

    Edited October 09, 2017
  • Atalix profile picture
    Atalix

    These models are beautiful! I'm curious if these can be used as a base MLP model to make unique original pony characters. ^^

    Written May 09, 2019
  • zombies.aaargh profile picture
    zombies.aaargh

    The EULA says that you can use these commercially, but then says that you can't.

    Could you please clarify which it is?

    "This means that you can use it for any purpose you see fit, even commercially, as long as you respect these requirements:

    --You MUST give credit to MirceaKitsune.
    
    --THIS BLEND IS MARKED AS FAN ART YOU ARE NOT ALLOWED TO USE IT COMMERCIALLY.
    --http://en.wikipedia.org/wiki/Fan_art
    
    Written May 01, 2021
  • MirceaKitsune profile picture
    MirceaKitsune

    I see I marked the blend as CC-BY, so as far as that goes it should adhere to this license. Blendswap takes extra precaution when marking submissions as fanart: You can use it however you want as far as I'm aware, as long as Hasbro doesn't feel you're misusing the ponies enough to sue you xD But I'm not an expert so I can't help more there, I'd ask someone who knows better about those things.

    Written August 16, 2021
  • whypeoplewhyy profile picture
    whypeoplewhyy

    Thank you very much. Are these avatars possible to be used in VRchat? Also, with tons of help online and by watching a couple tutorials, I managed to make a pony that can work in VRchat. The hair physics are nonexistent, it has no tail and it's back hind legs don't move. But it works. If anybody would like to fix this avatar and what not? Have fun. https://drive.google.com/drive/folders/1STzH1dnVNK4gvCTkYHEEyCqixkT3zohp?usp=sharing

    Edited February 25, 2022
  • iceykitsune profile picture
    iceykitsune

    Missing Textures.

    Written April 18, 2022
  • scaled profile picture
    scaled

    Just open it into blender 2.79

    Written July 17, 2022
  • scaled profile picture
    scaled

    Thank you for this collection, it's great! I always tried to find exactly that! Worth mentioning that it needs to be open in older version of blender, then convert "blender internal" materials into cycles, and then open it into new versions of Blender.

    Written July 17, 2022