Low Poly model of a fire hydrant, textured, ready for in-game use. Normal map has been baked in xNormal with a cage from this high poly model.
LoD0: 1874 Tris
LoD1: 518 Tris
Please Note: I'm working on a different scale than 1BU=1M which is why you likely need to scale down the model a lot to fit blenders default settings.
my diffuse retexture https://www.dropbox.com/s/kj8a70v2ich8zty/FireHydrant_Diffuse_02.tga