Updated file to work with Blender 2.57b Official Builds.
CC attribution the same as at www.sintel.org, details at: http://creativecommons.org/licenses/by/3.0/
A ‘lite' version of Sintel for testing features / bugs and just general learning and experimentation.
High res, low res, fully rigged with a lighting setup - now supporting mesh lights and Indirect Lighting (Approximate) better than the previous file.
Feedback / further info at http://blenderartists.org/forum/showthread.php?t=206875
I still don't know when the rest of the files are getting hosted online, so DVD remains the main access to the rest of the official Durian files.
File is compressed. It will save quicker if you deselect compress in the save menu when making animations.
Enjoy!
Hy Ben, Sintel Light is a amasing rigg and you solvd a problem I am unable too detect
I also made a Rigg with IK FK Sliders witch is alfter Linking the Groud into a new Blendfile dosen work... the sintel light file does work very well so you oviest solved the probelm.
I would like to send you an E Mail with the file if would like to take a closer look so pleas email me at
I am looking forward to hering from you Christoph aka Dracio cp1982@web.de
on that rig I am trying to learn character animation. the first one already here :)
hey men! I've got a question about FK / IK synchronization. for example: till frame 50 Sintel's arm animated with FK and from frame 51 she grabs spear - it must be in IK. but when I switch to IK... her arm dragging back to IK-effector. as last I am asking you: is there some method to synchronize these two effectors? I mean something about buttons "IK to FK" and vise-versa.
thanks, I watched this video 2 times. On blenderartists.org one man answered to similar question: "...this would only be possible (correct me, if I'm wrong, anyone), if the IK-bones would all be in a seperate armature (or the FK-bones). Otherwise, it'd create dependancy-cycles. I did such a setup myself only recently, and it can be done, but then I bumped into the following problem: Having more than one armature-object in your rig breaks the whole linkability of the rig. Cause (for whatever reason) you can't apply more than one (armature-) object per (linked) group inside your production-file. And no, you can't avoid this by putting one armature into another group. Been there, done that. Won't work at all. Maybe something similar could be (somehow) achieved via python, without constraints at all, like copying LocRotScale from one bone over to another via python only if a button is clicked, but I really can't tell you, my python-knowledge is more than rudimentary, sorry. So after all, guess you gonna have <strong>to sync</strong> those <strong>by hands</strong> "
may be I feel myself too spoilt after Maya and MotionBuilder, but I think it would be nice to have automated sync between FK and IK effectors.
This is a beautiful model and fantastically rigged I'm having some fun now with some animation. Maybe one day I could make a model as good as this. Thank You :D
http://www.youtube.com/watch?feature=player_detailpage&v=9i9NNMWVbSk is where you will find the finished dance i did using this blend
This is an awsome model and all the detail like the hair and the rigging, Thx.
This is amazing. Only thing is, I found out this was already used in an animation, so I'm not going to use it. My quest for a good rigged model continues...
Great work! The boots look a bit like rubber :-) but for me I don't care!
I used it in my animation - and I hope I did the credits right !
http://www.youtube.com/watch?v=5YEYJHv8Xxg
Ported the full Sintel model on the DVD to cycles materials if anyone's interested :) http://www.blendswap.com/blends/characters/sintel-cycles/
Just got into character modeling, this will be very useful when I get into animation and rigging, Thank you very much for this!
Um i have a problem. When i downloaded it. It says that it cant open because its in a different format or damage. How do i fix this?
When I try to import this into UE4 I get the error "Multiple roots are found in the bone hierarchy we only support single root bone". What do I have to do to fix this?
Can you make a version with just the base? I want to use here in one of my animations, and want to give her different cloths.
As many comments left I guess it has to be really bad ass. After all it looks like it is.
hooo God!! I will study it and improve my skills >:9 thanks again for the grat idea of a lite version.
I realy need know about node materials and these stuff :/
Greetings