2 low poly grass patches, 512x256 diffuse texture with alpha channel mask, all work done in Blender.
LoD0: 48 Triangles
LoD1: 8 Triangles
looks very useful, nice to find some grass that is just a mesh not a particle system.
I needed this for a game, because i think games do not have particle systems like those!
Thanks!!!! Help me a lot!!!