Ok so this is a rigged version of my other fps hands. Link: http://www.blendswap.com/blends/view/65582
these are great to use with unity.
its fully IK rigged easy to animate.
the textures have been changed a little from my other one but you can download it again and put the texter in as normal without having to change anything.
free to use. TELL YOUR FRIENDS!!
maybe a bit late ... but u have to export it as .fbx file from blender ... then u can drag it into unity
very Well, It looks good, but the animations in the GameEngine doesn't really work - I dont know why
Sry, it was my mistake, i found the reason for my problem - IKs aren't working alltime in the BGE, i mustet it reparent
Awesome model, very helpful, to all having animation problems make sure you apply the mirror modifier so that the armature modifier is at the top!
Using this in my Unity project thank you for sharing.
Only thing I don't like is the naming of the bones. Would be better if they were named by say "wrist elbow finger thumb". Not a deal breaker since I was able to set them up the way I wanted regardless.
Hey, I am a bit of a noob and struggling with modifying the arms in unity.... am I suppose to modify it in blender then export it?
Great job! You might want to consider packing the texture into the .blend file.
Hi, this is an amazing model, thanks. It's very simple to animate, but what I can't figure out is how to make the elbow bend... can anyone help?
It's IK. Inverse kinematics. Just move the IK bone, if you can find it.
Great!. Thank you.