the Racing Assets.
It's the first racing set I create.This Set contains 7 unique cars in 9 different colors totaling 63 different vehicles.There are also 13 new landscape tiles to make race tracks.Those tiles can be combines with all my previous asset packs
Did I mentioned there is a fully build racetrack in the pack with collision mesh?And that the racecars have undersides... no more ugliness when they flip over :)
In this pack I also introduce lager tiles since there were some combination that were not workable on the smaller format.
Feel free to let me know what you did with them. Curious to see stuff I create being used :)
For more info check my site www.racoon-media.nl or follow me on twitter @eracoon
Make sure to check my other assets :)
Have fun
To be honnest I have no real experience with that. But I suppose that in Unity you could define the collision as an unvisible unpassable object for the cars. Hopefully you could find a use for it :) If someone else has a bette explanation, please enlight us
noob question here... how do i find the race track? or have I downloaded it wrong... sorry kinda new to blender... great job by the way I like the art style
sorry didn't see your message earlier. the tracks and tiles are visible on layers 2 and 3
Noob here, needing a little help, please. I'm having a little bit of an issue understanding how to import all these assets into Unity. Playing around in blender, I figured out how to export one of the cars as an fbx file, but when I bring it into unity, the materials are not set and so the car is all gray color. Would anyone mind explaining what would be the process to get the materials from these set imported into Unity? Thanks for any help.
This is really cool! I've been looking for something like this forever!!! Thank you!!
I think you should add some hill-like pieces to your track. Maybe some that look like highways, even!
i've also added a Mario Kart-like speed boost up thingy to one of your pieces after duplicating it to keep the other piece. Let me know if you would like to see.
-Ovionni
How would I use the track with the collision mesh? Would I make an animation or is there an easier way?