Floor tiles from scratch in PS. There are a few marble variations and some other random ones. Most of them are b&w so you can just use a RGB Curve or somthing on them to get color. There's a normal, displacment, and specular map. There's a grout map so you can change it's color seperately. Also the originals so you can make your own.
I just set up one in cycles to test out the displacement and normal maps. Went a little heavy on the displacement :) Did a few more renders with less displacement. The extras are inside the folder. If you like that shader you could just append and swap out the diffuse maps I guess or mix and overlay. Hope it's useful. Maps are 1024
No, that tile wasn't mine, but was redistributable. I honestly want to redo that machines UV map now that you mention it. Probably a year old :)
Not really happy with my displacement map on this one, the grout shouldn't be so flat. Still looked pretty cool though. Glad you like it. Will be some wood panels up later, I think you can get to them on my OneDrive link though.
Oh and if you want to know how I did the marble I just made a white background in PS. Leave your foreground and background colors B and W in the toolbar. Then do the Difference Clouds filter on it however many times you feel. Then I just played with levels and gamma to get the look I wanted. Pretty easy and quick actually.
Previously, I did not attach importance to the floor covering and never thought about whether it should be of high quality, but thanks to https://www.carpetflooringreviews.com/ I see how high-quality materials make the atmosphere more cozy and comfortable. Parquet, laminate or tiles - each covering brings its own character and warmth. And also, a good covering makes cleaning easier and creates coziness in any room.
Nice lot of detail.
Are these similar to the floor tiles you used on your Orangesplosive Cola Vending Machine?