Office building constructed from very few faces and array modifier. Although low poly (kind of ..), I think it's good enough to use as background in closer shots. For faraway shots, you can delete the 'Floor' object inside the building to save a few polygons.
2 Textures needed, one for glossy and transparent windows, another one for the wall color which can be changed in the nodes. There's minor distortion on the glass to mimic unevenness in real building. Environment textures is not included, you can use any texture out there.
The minor distortion on the windows makes the office building realistic. Well done!
nice work , I was pleased to meet 3d blender artists .... basil . bluebirdblender 3ds archi
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Useful! Thanks for the upload : )
Cheers, Rex