One Euro-pallet with a material (using the Principled BSDF) made to generate four random fictional but authentic markings and several different texture appearances when dublicated. Some will be newer and some will look more rotten.
The material depends upon the original rotation to make the wood darker nearer the ground and the moss always grow on the parts facing up.
If you want to random an existing pallet it seems, atleast in Blender 2.79, changing the object name is enough to trigger the random node.
The .blend includes the model, materials, textures and a camera.
Made for a scene "Apocalypse Christmas".
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