These are the complimentary Blender .blend Files for the Armature Intro Lecture of Efficient Armatures and Rigging. A tutorial set to learn how to get any Character moving and animated.
Author: Lee J Salvemini (aka LohnS)
Rigging is the process of attaching 3D meshes to a virtual skeleton. So that a character can move and be animated more naturally. In Blender, this object type is called an Armature. Starting with a single Bone, they can be drawn out as digital joints underneath a character model. Then, after attaching the character model to the bones, it can be posed and animated. This is the best way to get a character moving for a game or animation.
Scene 1: Has the CC0 Character 'Jack'.
Scene 2: Has CC0 Character 'Dendroid' (Skeleton Test)
Here is the Blendswap file for Chapter 2 https://blendswap.com/blend/30287
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