Fps arms.

  • August 07, 2013
  • 3,800 Downloads
  • 2 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: eGlyde
  • License: CC-BY
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Description:

A 6280 poly fps arms.Rigged and textured with 2048px diffuse and normalmap on each arm.

Comments:

  • wardog111 profile picture
    wardog111

    cool i may i use this in my game battlezone

    Edited August 07, 2013
  • xxuzixxgaming profile picture
    xxuzixxgaming

    Sounds like a very creative game

    Edited August 08, 2013
  • Hallk26 profile picture
    Hallk26

    PS: Think that's already a famous game. Consider changing the name...

    Written January 22, 2017
  • wardog111 profile picture
    wardog111

    well i cant bend the arms you need to edit it some more to were it acts as real fps arms plus unity and blender users would use hese arms so you should edit edit and edit it til you think its perfect for users to use in projects

    Edited August 07, 2013
  • eGlyde profile picture
    eGlyde

    I use ik on my rigs so grabbing the elbow bone won't do anything.Try the bone on the arm then move it around.Also it works perfectly in unity.

    Edited August 08, 2013
  • wardog111 profile picture
    wardog111

    ok i,ll try but if i still have difficulties please try to re rig it

    Edited August 08, 2013
  • wardog111 profile picture
    wardog111

    ok i some wha get it but i'm not expert at blender but this rig...idk how to even use it i cant bend the elbows which is a real disapointment cause when you see this is a real good mesh but it's not a very good rig i would have to say you succeeded in making the mesh and textures but failed at rigging my great advice to you to avoid critisism is re rig it to a skeleton like rig system

    Edited August 08, 2013
  • thegoog23 profile picture
    thegoog23

    might want to save the blend in glsl texture mode and re-upload.

    Written August 10, 2013
  • emaema profile picture
    emaema

    hello Can I use it in my game

    Edited August 16, 2013
  • AHP1204 profile picture
    AHP1204

    The license tells you yes, but to give him credit.

    Edited April 09, 2014
  • prinsesaco profile picture
    prinsesaco

    awesome work! this will be very helpful. Can I use this in my thesis (android game) ? Thankyou po in advance =D

    Written October 11, 2013
  • MacTheBoss profile picture
    MacTheBoss

    awesome! ive been searching for one of these for ....7 days

    Written November 02, 2013
  • JumboProductions profile picture
    JumboProductions

    how do i get the textures, this only comes with the .blend file. this may seem really stupid. :(

    Written November 19, 2013
  • eGlyde profile picture
    eGlyde

    (Sorry,for a late reply.) Go to File : External Data : Unpack into files.

    Edited December 04, 2013
  • william9518 profile picture
    william9518

    Can't animate with these rigs...

    Written December 15, 2013
  • Trenon profile picture
    Trenon

    May i use this in a fps game im making and give you the credit?

    Written March 13, 2014
  • AHP1204 profile picture
    AHP1204

    Nobody reads the license, do they? XD

    The license saids yes, but to give him credit.

    Edited April 09, 2014
  • eGlyde profile picture
    eGlyde

    I would love to see the game.

    Edited April 26, 2014
  • Fartenko profile picture
    Fartenko

    Very nice model! :D

    Written August 28, 2014
  • felixpk profile picture
    felixpk

    It is not possible to move these arms, the Rig just don't work.

    Written September 15, 2014
  • OfficialZifoduk profile picture
    OfficialZifoduk

    dont wanna advertise but go here: http://www.blendswap.com/user/Kuronus/blends i have 3 different hand models for your use

    Edited September 18, 2014
  • Felgrand profile picture
    Felgrand

    Can I use this in my fps Parkour Game?

    Written December 06, 2014
  • Ic3Blu3 profile picture
    Ic3Blu3

    How can i rotate the hand?

    Written February 01, 2015
  • LevTV profile picture
    LevTV

    Hello, the objects that have FK(Forward Kinematics) in their names, do I need to keep them or can I delete them and nothing will be affected? If I need to have them, should I move them to another layer or perhaps parent them to the axis of the player?

    Written August 04, 2015
  • FunSizedPopcorn profile picture
    FunSizedPopcorn

    ---I can't delete this comment but I want to---

    Edited October 13, 2015
  • owaiszahid profile picture
    owaiszahid

    its nice

    Written January 15, 2016
  • risandi91 profile picture
    risandi91

    nice

    Written March 22, 2016
  • SinanAkkoyun profile picture
    SinanAkkoyun

    How can I rotate the hand?

    Written November 20, 2016
  • conflictbliz664 profile picture
    conflictbliz664

    awesome mang im going to use this for my game zombie slaughter reamped!

    Written February 25, 2017
  • PsychedSE profile picture
    PsychedSE

    Thanks for this! :)

    Written March 20, 2017
  • Wobble profile picture
    Wobble

    Thank you for the rig, and great job rigging it! I have had no problems animating with this so far. I turned it into a low-poly model as well since that fits my game more, and still the rig holds true. Great work!

    Written January 08, 2018
  • timmyred4562 profile picture
    timmyred4562

    Hey may i use this in a game im making called dust?

    Written February 06, 2018
  • Syimir01 profile picture
    Syimir01

    You did great!

    Written June 12, 2018
  • blenderology profile picture
    blenderology

    can you send me textures?

    Written May 03, 2020