A bunch of objects to be used to add detail to rooftops. I have provided them at all practical angles where feasible (i.e. objects which have a direction). And tried to use sensible names for the objects. They're all easily visible in the Outliner. Objects modelled are: Watertower, Radardish, Radarsphere, Antenna, Roof/Balcony edges etc.
All objects are placed at grid intersections (X,Y) so if snap is on they are easy to move/place. Also on the z axis they're centrepoints are set so that they will go just below a grid line (i.e. so that they won't 'float' on top of a rooftop if you have it sized with snap on etc.).
Materials apply across all objects so can easily be edited (and effect all objects). Main materials used are: MAINGREY, DETAILLIGHT and DETAILDARK.
thanks for comment - it might be that I put glare on and too much defocus probably at render, because I like them. Also I suppose relative to each other their scales are probably fairly inaccurate.
Yeah I kept them low poly because the scene I have them in is going to be rendered in an NPR/stylized way.
Nice, great for the game engine being low-poly. They look slightly odd, don't know what it is...but very useful :)