Roof Stuff

  • August 13, 2013
  • 204 Downloads
  • 0 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: raytrace
  • License: CC-BY
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Description:

A bunch of objects to be used to add detail to rooftops. I have provided them at all practical angles where feasible (i.e. objects which have a direction). And tried to use sensible names for the objects. They're all easily visible in the Outliner. Objects modelled are: Watertower, Radardish, Radarsphere, Antenna, Roof/Balcony edges etc.

All objects are placed at grid intersections (X,Y) so if snap is on they are easy to move/place. Also on the z axis they're centrepoints are set so that they will go just below a grid line (i.e. so that they won't 'float' on top of a rooftop if you have it sized with snap on etc.).

Materials apply across all objects so can easily be edited (and effect all objects). Main materials used are: MAINGREY, DETAILLIGHT and DETAILDARK.

Comments:

  • matthewinglis profile picture
    matthewinglis

    Nice, great for the game engine being low-poly. They look slightly odd, don't know what it is...but very useful :)

    Edited August 13, 2013
  • raytrace profile picture
    raytrace

    thanks for comment - it might be that I put glare on and too much defocus probably at render, because I like them. Also I suppose relative to each other their scales are probably fairly inaccurate.

    Yeah I kept them low poly because the scene I have them in is going to be rendered in an NPR/stylized way.

    Written August 14, 2013
  • EricFelbs profile picture
    EricFelbs

    thank you

    Edited October 26, 2014
  • Syimir01 profile picture
    Syimir01

    nice one!

    Written May 14, 2018