Hector v.1

  • August 24, 2013
  • 1,033 Downloads
  • 3 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: punkramenaz
  • License: CC-0
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Description:

This is a generic rig that i created focusing in the study of body mechanics and body language.

You can see how to work with that in these videos:

http://www.youtube.com/watch?v=K2QctpbdWvI

http://www.youtube.com/watch?v=BDY13NSobm8

I hope you like that and feel free to improve or report changes to make it better.

Lets get animated!

Comments:

  • glassdog profile picture
    glassdog

    I really like your Hector rig. Excellent work. Thanks for sharing.

    Written August 24, 2013
  • Phibes profile picture
    Phibes

    nice rigg for testing animations!

    Edited August 27, 2013
  • zimpel profile picture
    zimpel

    Thank you for this rig.

    Edited August 27, 2013
  • hari89 profile picture
    hari89

    Thanks Man ! Good for Beginers !! & Testing too

    Edited August 31, 2013
  • thehorseman007 profile picture
    thehorseman007

    great I like the character. Good work.

    Edited October 01, 2013
  • zhz9217 profile picture
    zhz9217

    The rig is really great and it's perfect for learning animation, but I have two comments:

    If you select FK mode for legs or arms and then rotate around Z axis the main bone 180 degrees, the arms and legs bones don't rotate with main bone, and this can be a little strange.

    The FK/IK property cannot be animated, so you cannot make a transition between FK/IK mode in an animation where you need both types.

    Edited January 20, 2014
  • punkramenaz profile picture
    punkramenaz

    Hy! Thanks for your advices! yes, i though that i had made the members follow the body when in FK, but i forgot... kkk. If you download "walker" rig, you´ll that there this works fine. If you choose FK for the arms and select the hand controller you´ll see a follow propertie assigned to that, but it dont works.... thanks again, and i expect to make this work soon!

    Written January 27, 2014
  • punkramenaz profile picture
    punkramenaz

    The transition between IK/FK its a great challenge... it requires programation and i´m too far from that... kkk.

    Written January 28, 2014
  • zhz9217 profile picture
    zhz9217

    Yes, walker works perfect, if you rotate root, all the rig rotate.

    Anyway, thanks again for these great rigs...they are perfect for animation tranining.

    Written January 28, 2014
  • zhz9217 profile picture
    zhz9217

    I'm sorry, I would like to help you but I'm only know how to develop addons in python, but not bone relations

    Written January 28, 2014
  • Herumartio11 profile picture
    Herumartio11

    thanks bro, i really like your rig ^^

    Written April 13, 2014
  • petriffer profile picture
    petriffer

    Hi punkramenaz,

    Thanks for this great Rig. I tried to begin animating with your Rig but discovered that FK/IK switch on Arms/Legs in properties-panel doesn't show up in Blender 2.70. There is no slider anymore. It works in 2.63.

    Written April 16, 2014
  • ays profile picture
    ays

    THANKS A LOT!!!!!! :)

    Written August 01, 2016
  • kompgrafx profile picture
    kompgrafx

    cool, thanks alot

    Written June 08, 2018