I created those meshes at first, to improve some special modeling skills. I use them as dummies for material testing, lighting and in scenes. Feel free to program a whole game of chess, using the blender game engine.
O.K. I checked it. I dont have the original files any more. Try to do the following: Add a decimate modifier (under generate], then switch to "Un-Subdivide", finaly tune the iterations to whatever suits Your demands. I need relatively high polycounts, because I often scale those figures up to cast shadows and mirror things. I truly apologize for the inconvenience, greetings, Clint
I forgot one thing: apply the decimate modifier when You are satisfied. It hopefully will safe some more time rendering...
Greetings, Clint
25MB? I wanted to help myself with this in my next project, but with applied modifiers it is unfortunately useless for me. Do you have version without applied subsurf?