Here's a mech model that was created in one day, it has alot of large texture images, well, actually they are dirtmap images, as the camo was done procedurally.
I wasn't originally going to post this, but someone wanted it, so here it is! Enjoy!
However, do be warned, as it was created in one day, it may be considered a nice example of sloppy use of polys, textures, and umm, yeah.
It's not rigged, or anything like that, it is unwrapped, but with smart unwrap, so expect sloppiness.