Visit my blendswap homepage for more anime models!
This full body fan creation of Moka Akashiya, proportionally accurate to the anime version. Remember to leave a comment below! It sure makes my day for something so simple ^_^
Like __this model because I __will keep updating the model to a better and better version if you want to see me progress with her [will not be adding clothes though].
Note: I didn't add clothes so you can dress her up yourself ^^ . A clothed version will be made after the final product of this model is finished, and will be uploaded sepparately. Thanks guys!
Base Model __can be found in the __link below incase you want to start from scratch without the hassle of making a full model :)
http://www.blendswap.com/blends/view/70962
Next Update: V5.1
-Improve facial expressions (possibly add more)
-Tweak textures a bit more so it looks prettier
-Possibly adjust face polygons so they look better than they already are.
Version Log:
I.Version 5
-Changed rigs to rigify for more body motions!
-Added hair polygons to make back more appealing.
-Remade the facial rigs to look better, and so it no longer has minor glitches!
-Edited texture on eyelids so it doesn't smudge when you close the eyes.
II.Version 4
-Facial Rigs Added! (Finally eh?)
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III.Version 3.1
-SIMPLIFIED RIGS! (much easier to use now)
-Tweaked weight paints to make it less "glitchy" looking when posing.
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IV.Version 3
-Added RIGS!
-Tweaked face to look prettier and more similar to the anime.
-Tweaked breast area to look more natural.
-Retouched texture to look more appealing.
Nice of you to share! Jut when I was looking into anime/pin up figures!
Glad you like it, I'm constantly updating the model to make it look proportionally look better, cleaner, and better textured. :) Enjoy
looks great so far, yeah, I would like to see a rigged version. keep up the great work!
done, still needs a few tweaks but its pretty much there! Like this page to keep updated!
thanks bro but this version will still need a few tweaks, but luckily i have all the time in the world to fix it ^_^ thanks for the love and I'll try my best to tweak this as soon as I can, after i perfected this model (because im still actually a noob at this) i will start branching out to younger > older looking female models so i can cover all shapes and sizes >:D
if I were you, amature modifier would be move up the hierarchy than sub-surf modifier. then it will became easier to move by amature. anyway, good work!
so THATS why its so damn slow, thank you so much!
P.S. i love the figure girl you made, i was wondering how you made the skirt move like that though
also, your figure girl was actually one of the reasons why i had the idea of making anime looking models, kawaii ^_^
Really nice model. Well Done! Can we see a male partner for her?
Best regards.
Thanks for this but when I tried to export it as a .fbx file, it has a lot of errors and warnings. :(
hmmm i dont know much of anything about file convertions of projects, I'm sorry I have no idea :/
I was messing with the model to find out the problem and its rigify's armature that keeps it from being exported. Also you may want to apply or get rid of any modifiers that is on the mesh
Very nice. I'm currently creating an anime-esque model and I have been wondering how to do the hair, face, and such. This will be a great help.
How did you go about making the hair? Any hints or a tutorial you might point me to?
Tips huh? hmmm, lemme try organizing my thoughts:
if you dont understand any of this, just reply to me and also use the hair on my model as reference, I'm always happy to help fellow blenders in need ^_^
Thank you for your tips. I tried your method and it definitely helps. It seems so messy, but the results look like hair should.
I am having some trouble adapting to the character's particular hair style, though. I am trying to recreate the hair of Minnie, a little girl from a webcomic shown here: http://grim.snafu-comics.com/index.php?comic_id=260. (Yes, she is a doll. I believe she was modeled after Sally from The Nightmare Before Christmas)
I'm not sure if I should create a simple base mesh then add the messiness to it or if the entire mesh should be created with your method. What do you think?
whatever makes you feel comfortable i say. but i suggest you make the hair and the body/face mesh on separate layers so UV editing will be easy in the end. My messy method works because it just makes the anime hair look the way it should, but I can imagine it wont work every time.
Im assuming you're new in using blender, or maybe new in 3D modeling like I am, but my best advice is dont cut corners, you will learn faster, even though it feels like you're putting in so much man hours on hair alone. its all worth it in the end both knowledge wise and final product wise. It will also develop YOUR own style, everyone is different. ^_^
the model is quite nice, but still need to work painting weights. And if I work would give the face a more elaborate platform, so keep this in mind in future updates. A Maya sculpt him for more foot when do a more elaborate rig this can deform better. but even so it is good model congratulations.
poll u amazing artist, i been meaning to talk to you. how did you limit the movement of the facial rigs on your character so that the movement of the rigs dont move far from the face?
also any tips on how to decrease deformation of the model when i bend joints other than corrective shape keys?
youre an amazing artist bro, and thanks for coming by!
the limitations of the control bones with "constraints bones" and deformation of Maya will have to be more specific, he is in no doubt that you have exactly explain to you.
add this and what? please explain further because i dont understand the question
ohh you might be trying to render moka in blender render, you need to switch your render to cycles render. :)
also the texture will not appear unless you view moka in texture mode or in render mode. but its already together. ^_^
kinda hard to explain D: its better to view tutorials and see what works best for you!
please be more specific, what do you do that makes it disappear or shorten?
most of the body mesh is missing and the feet are were the chest is so posed to be the head, hands and feet are all that show this is only fixed separated from the rig
body mesh is missing? what O_o i downloaded this and everything is fine!
however if more people have this issue ill try reuploading this again, but im currently in tghe process of upgrading this model :)
Reload trusted http://wiki.blender.org/uploads/0/0d/Python_Script_AutoExec_Header.png
Full explanation here http://wiki.blender.org/index.php/Doc:2.6/Manual/Extensions/Python/Security
im actually really lagging behind, im on pause but im currently in the proccess of improving the facial structure to have more detail on the polygon side.
thanks alot for the support! been real busy but ill try my best to update :>
Nice job! I wanted to just give you an idea.. How about limits for some the bones.. Like location or rotation? I really like the mesh but wanted to give you an idea that could help it even better too :).
First of all thanks for this awesome model !! But for me there's one problem with this model. When I try to import (append) it into a new scene to make an animation, mokas body first looks alright. But after I try to render the scene the body always goes nuts(theres mesh all over the place). This somehow always happens when I render the scene or save it. Am I doing something wrong with the process of appending the model?
Most of the body is missing. I am in the U.S. Your renders look great tho.
wow i didnt expect so much people to download this rig, thanks for all the love guys :>
Will be updating this very soon with body PROPORTIONAL to Moka-San's real body :) face will also be less rounded, hair will be the correct length, and will look pretty over all.
-John