A (sorta) realistic ocean with foam. I can't recall where enviroment texture I used came from, but you can use anything you want. Any HDRi or even Cycles's Sky Textures can give good results. Most of the magic is in the compositor anyways :)
If you are getting the purple when rendering, it is because you do not have an image in the environment texture node.
Hey can you help me with my game by making ocean animations and materials and models? This is an amazing model.
Hey, sorry I don't have any experience with 3D for games. However This is just the ocean sim modifier on a plane, so maybe you can bake the normals/displacement and use it on a plane in the game. Send me an email or a PM if you need help.
More of what I mean is do you think you could make a few of these for me? I am not very good. If you want I can PM some details... Its nothing else. I am the programmer.
Yeah I can bake you some maps, but I don't really know how materials work in BGE (or your engine). PM me
When I am trying to copy the plane the foam on copy disappearing. But I need more low-resolution plates for far perspective. Why it doesn't works?
I am also changing the spatial size of the ocean but foam seems to stay as it was. Any ideas how to reduce foam amount?
Very nice! Good job!