Another setup for creating tileable textures from high poly geometry. Similar to this one: http://www.blendswap.com/blends/view/70961
There are 4 individual planks sculpted from both sides so you get 8 variations. I created those at subdivision level 3 but deleted the highest level to keep a reasonable filesize.
Memory usage when baking maps is approx. 2GB.
My final result: http://www.abload.de/img/hpbake_tileableplankswhsmw.jpg
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