3 low poly cliff meshes. To ensure a good texel density for such large meshes I'm using a combination of a unique normal+ao map and a tileable rock texture.
Cliff 1: 1500 Triangles
Cliff 2: 1832 Triangles
Cliff 3: 2698 Triangles
Feel free to modify or replace the tiling rock texture or simply adjust its mapping scale.
Please Note: I'm working on a different scale than 1BU=1M which is why you likely need to scale down the model a lot to fit blenders default settings.
Thanks a lot OliverMH, this is really impressive ! It really makes it !
I really like creases in the rocks I've never been able to get that right :)