This is the result of playing a litle with the Blender hair system. Originally i tried to make a simple
meadow, but it was not as easy as it seemed ;)Info:Engine: __Blender Render (Because i dont know how to render the hair particles in Cycles)__Resolution: __100%__Childeren:
Interpolated
Render:100
Seed:4
Clump:-0.270
Shape:0.000
Uniform: 0.200
Size: 0.001
Threshold: 0.27
Endpoint: 0.05
Random 0.103The rest is standart...
nice cube