Hi Everyone, This blend came about after seeing [Oliver Villars tut on displacement-sculpting]: https://www.youtube.com [and then] /watch?v=VY9vHdwUo98&list=TLkqa4_5NHJUdtAyGtbaJeeJUp7wzsbmrr%20 and Michalis threat on blenderartists.org about same....
I thought "Whááw" and made me one of those spacestations. Then what....
Then to practice this technique, I needed a simple model of just tubes and boxes, and do the actual modeling with displacementmaps right? Right. A childrensbicycle would do just fine. So...
So I realised there's no point in counting vertices when you're using 6 or 7 subsurfs anyway and kept modeling until only the tyres were left for a displacementmap.
Well..... I dó like those tyres..... :) :)
Well thank you. I feel I kind of cheated there though: I made a special displacementmap for the tires. The whole idea was to use a huge but not special made map, and do all the final modeling in the UV-editor. You know: scaling and shifting until it looks right. I did use "follow active Quads"for the unrap, but just to get square UV's. An ordinary unrap bends away at the ends, you don't want that when you're useing a tileable texture.
Thank you. You know, backgrounds are ideal for trying out new stuff since they can be about almost anything, but I always feel a bit lost first time without the tutorial. Glad you like it.
Well, thank you for you're enthousiasm, but let's not think about staff picks just yet?: It's only my first upload. :)
How sad, they removed Clara's picture.
After all she did for Blendswap, she even was rated +1. :)
:D I used a fisheyelens. :D
So now you want to know where to find the thing right?
In Cycles, (BI doesn't have it) select your camera in the properties-panel. Under "lens" it says "perspective", "orthogonal" and "panorama". Choose panorama, and now you get 3 presets: "Fisheye equisolid" etc... plus settings for focal-lenght and field-of-view. You have to be in rendermode in the viewport to see what you're doing.
Good luck... :)
Although rianvermeulen should be the person to answer you but since I know about it,let me tell you. In the camera object data panel, change its lens to Panoramic,and the type to Fisheye Equisolid.
There would then also be several settings for different variations of the fisheye effect.
I followed that thread also on blenderartist. And you made a very good use of it.