A low poly go-kart Textured and with some uv`s.
I have tried to keep the poly count as low as i could.
I will be going back and trying to retopo the seat and other elements.
The current model can as is be brought into daz studios and is a good fit to the genesis figure.
Some additional info.
A Bezier Curve was used to create the main frame.
I then converted this to mesh data.
The honeycomb addon was used to create the wire mesh for the raditor.
Tip: once scaled to the size you need simply duplicate and use snapping to create new segments and remove doubles.
I tested out the model withn unity with the fbx export option.
Tip: apply all modifiers and join all of the parts to the main frame.
Keeping the wheels as seperate objects.
Hopefully this extra info helps you out
I just started blender and I was trying to make a go-kart myself. Seeing yours really helps a lot.