• December 30, 2013
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: colpolstudios
  • License: CC-0
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A low poly go-kart Textured and with some uv`s.

I have tried to keep the poly count as low as i could.


  • hmehta profile picture

    I just started blender and I was trying to make a go-kart myself. Seeing yours really helps a lot.

    Written December 30, 2013
  • colpolstudios profile picture

    I will be going back and trying to retopo the seat and other elements.

    The current model can as is be brought into daz studios and is a good fit to the genesis figure.

    Written December 31, 2013
  • colpolstudios profile picture

    Some additional info.

    A Bezier Curve was used to create the main frame.

    I then converted this to mesh data.

    The honeycomb addon was used to create the wire mesh for the raditor.

    Tip: once scaled to the size you need simply duplicate and use snapping to create new segments and remove doubles.

    I tested out the model withn unity with the fbx export option.

    Tip: apply all modifiers and join all of the parts to the main frame.

    Keeping the wheels as seperate objects.

    Hopefully this extra info helps you out

    Written December 31, 2013