The material load one image with a grid of 3x3 texture and only uses one, random.
There is a colorRamp node to change background color for each textures (always the same color for the same texture); in the blend file there is a "colored" and a "greyscale" version.
ciao
Very useful for learning Cycles' material system - masterly example. Thanks!
thanks to all!! it was just a joke, but interesting...
@ChrisLee: no, with Rigid body: a plane for te floor with Rigid body as passive; the default cube with "bevel" and "Rigid body", duplicated (...many times); Alt+A; Rigid body tools > bake to keyframes.
Nice work! How do you make this bunch of cubes? I try to do something like this but it doesn't work. Particle system?
Thanks for sharing, really like the blend. Cheers