random texture from one image

  • January 08, 2014
  • 408 Downloads
  • 5 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: nukkio
  • License: CC-BY-NC-SA
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Description:

The material load one image with a grid of 3x3 texture and only uses one, random.

There is a colorRamp node to change background color for each textures (always the same color for the same texture); in the blend file there is a "colored" and a "greyscale" version.

ciao

Comments:

  • mofx profile picture
    mofx

    Thanks for sharing, really like the blend. Cheers

    Edited January 08, 2014
  • jlnh profile picture
    jlnh

    great share

    Written January 08, 2014
  • elvetos profile picture
    elvetos

    Very useful for learning Cycles' material system - masterly example. Thanks!

    Written January 08, 2014
  • ChrisLee profile picture
    ChrisLee

    how did you postition the cubes? manually?

    Written January 09, 2014
  • nukkio profile picture
    nukkio

    thanks to all!! it was just a joke, but interesting...

    @ChrisLee: no, with Rigid body: a plane for te floor with Rigid body as passive; the default cube with "bevel" and "Rigid body", duplicated (...many times); Alt+A; Rigid body tools > bake to keyframes.

    Written January 09, 2014
  • quella profile picture
    quella

    Excellent idea for learning cycles , thanks for the share

    Written January 14, 2014
  • Bananaboy profile picture
    Bananaboy

    Nice work! How do you make this bunch of cubes? I try to do something like this but it doesn't work. Particle system?

    Written February 21, 2014
  • nukkio profile picture
    nukkio

    thanks! no particle system, is Rigid body Ciao!

    Written March 26, 2014