Spent Shell Ejection Cycle (simplified)

  • January 10, 2014
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: Roninja
  • License: CC-0
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Hey there everyone,This is my take on the ejection of shells from a rifle.It's pretty easy to apply this to any other gun: shotgun, pistol. you name itAll you've got to do is change the first keyframe on the "Shell_Mover" object and you'll get cycled shell ejection.

Also, you've got to change the amount of particle emission, until it fits the cycle.And please ignore the first particle, because it clips into the side. The following particles are the ones you should use.It uses modifiers inside the F-Curve editor.

That's about it, I think.

I hope this helps!Cheers!UPDATE: Cleaned up material setups.


  • mofx profile picture

    When you open the file it's in BI but looks like the shell materials are setup for Cycles, just an FYI for others.

    Written January 10, 2014
  • Roninja profile picture

    @mofx Thank you for the heads-up. :) I updated the files there and cleaned up the material

    Written January 10, 2014
  • PeeDee76 profile picture

    Just finished a cool AK, this will come in really handy. Tanx

    Written January 21, 2014
  • Roninja profile picture

    oh cool! You're welcome! I'm glad I could help :) I'd like it very much if I could see the result :)

    Written January 21, 2014
  • Peterling profile picture

    You might want to compare your settings with the settings in this download link.



    PS: The M4 in the link is from Andrew Price

    Written December 14, 2014