I had a bit of fun creating this female head after watching a few tutorials from Kent Trammell(sculpting and hair) and David Ward(rigging) on cgcookie.
Layers:
1 - The head
2 - The background
3 - The rig
9 - Deform cage (can be modified to create quite funny faces :-)
10 - Junk-layer for bone shapes
Requires a bit of memory, so GPU-rendering might require some simplifications (scaling down textures, reducing the amount of hair).
Cycles materials.
Hi resolution sample at: http://flic.kr/p/j5wkGc
Happy blending!
renders black frame due to: blender 2.69: Fra:1 Mem:263.97M (145.78M, Peak 939.19M) | Mem:409.79M, Peak:409.79M | Scene, RenderLayer | Updating Scene BVH | Copying BVH to device CUDA error: Invalid value in cuTexRefSetAddress(NULL, texref, cuda_device_ptr(mem.device_pointer), size)
Hi. As I mentioned in the description, the scene is hungry on memory, so you might need to use cpu-rendering or try scaling down the textures or reducing the amount of hair.
really nice its impresionat :O