I created this low poly mountain scene with a bit of DOF (depth of field) for the background
I'll make sure to keep that in mind for my next project. Thanks for letting me know.
Hi, slyfox. Your work is very interesting. What I wouldn't add to this kind of work is the DOF effect. It doesn't really need that. The other thing is the lack of a good illumination. I wouldn't add AO to revive the colors and the enviroment in general. Try this and you'll see.
By the way: there is a good tutorial in CGTuts about this kind of low poly models: http://cgi.tutsplus.com/tutorials/secrets-to-creating-low-poly-illustrations-in-blender--cg-31770
Hey, I like it, it's cute!
So, I was inspired by you, and wanted to try on my own: I make a grid like yours, and try and pull up some mountains.. But I cannot seam to find the right way to pull them up.
Your Vertices are pulled straight up? Of course I could do one by one, but it looks like you used some form of brush?
Thanks :)
Oh! Got it: Options -> Lock X & Y while doing any sculpting :)
Awesome! but would be better if your focus point was something more prominent, like a car on the road or the mountains themselves.