Measuring tape, metric units.
You can adjust the tape until 2m: select the metallic tip and move where desired (It's not perfect but functioning).
Layer 1 contain the finished object, layer 2 contain the object with modifiers not applied.
In the textures folder you will find the .svg used to create the textures, in case you want to modify them.
Wow! Thanks! Do you know if this I can import this kind of interaction into unreal engine? How you did the movable tape thing? Whit constrains or what? Thank you very much
Thank you this model came in very handy.