Goon Rig with IK / FK features and facial expressions based on the original Maya file.
Modeled and Rigged by Sean Burgoon
Imported and Rigged to Blender by Racche
Warning: Do not recommend using the (tweaks) of the arms and legs in the layer 23.
There are drivers for the face, but I couldn't find them, so I bypassed the problem by removing the drivers from the drivers from the shape keys I wanted to use. Go to graph editor, click button the lets you see drivers, hit drivers tab and then delete driver from each that you want to use. Drivers must be somewhere, but I couldn't find them. This workaround means you need to go to the dope sheet sub menu Shape Key Editor to animate the face mesh.
i love it.. great rig..! perfect for practicing animation..!
i cannot see his arms and legs when in object mode... :/ they only appear when i go into editing mode..plzz fix this up..!
It is a small program error related to the rig script. Click to "Reload Trusted" on top of the program.
HEy, Thank you very much....Yohooo.. It works..!! haha .. its cool ..!
Sorry about that. It is a small program error related to the rig script. Click to "Reload Trusted" on top of the program.
To prevent this from bothering you every time you can enable the "automatically run python scripts" option from the user preferences.
It is only a problem in the script. Click to "Reload Trusted" on top of the program.
Confirmed. If you open this in Blender 2.7 there are no arms or legs.
Sure it works, is it compatible with the new version, all you need to do is reload the file by clicking "Reload Trusted" on top.
I do not understand why, the rig works well, just click on "Trusted Reload" at the top.
This is an excellent rig. It is working wonderfully also in 2.70. Thanks Racche. Will post an animation soon.
Did an animation with your Rig. See it on Youtube: http://youtu.be/PQmA5y4ults
Hey, great rig, but the left hand finger controls do not seem to be working for me. Everything else seems to be working great except for the left hand fingers they really dont move when I try to pose them.
Everything works great, But the fingers of the hand all rotate at the same time using scale attribute. This is not a good thing when dealing with real hand and finger posing, each parts of the finger should rotate independent of each other. If can update it it will be a great thing. Keep it up!
nice one!... The IK for the arms dont seem to be working. Any way to fix this
If I link Goon in Blender 2.71 there are no arms or legs. https://yadi.sk/i/iiTWz1mUaEiQt - screenshot blender
thanks alot man :)) , sure i think it will cool if there a female version so we can practice body language between different gender
Thank you. I just discovered Blender a month ago and this should be a good model for practicing rigging and animation.
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Excellent Rig, great for animation practice! Is there a way to make him close his eyes though?
Thanks for the upload :D