This is a pocket watch that I did in cycles. It does not contain the textures that I used to produce the image but they can be found on CGtextures. That being said I think it still looks great even without them. (lol...if I do say so myself, wow that as pretty vane.) The hands have a pivot point that makes it possible to turn them on the z axis to set the time. The same with the lid, it can be closed along the x axis. It's not rigged but as long as you keep the proper axis then it works pretty well. Happy blending!!!
Thanks. I appreciate the compliment...and you're welcome...lol
I tried a watch once, didn't even come close to the amount of detail you put in, amazing job on all of the gears.
Thanks. I was going to make it into a Steam Punk type pocket watch but as I designed it I decided against that. I liked how it looked so I didn't change it. The gears are based on a picture I found on line but I changed the layout so that it looked unique. I added a couple of little details that you really can't see unless you get closer...was inspired to do that by the little boat you put in the mountain scene...lol
Awesome work mate, I was considering doing a watch but after seeing yours I'll never match it. Absolutely brilliant model, look forward to seeing more of your stuff.
Not sure why it's doing that for you. I just downloaded to make sure that it worked and it was fine for me. Check your blender download. I have had issues in the past with blender crashing unexpectedly and I re-installed, worked fine for me after that. If that doesn't work not sure why it's not opening for you.
Mein gott O_o Now preparing some cad tools for precise positioning and alignation for things like this)
Very nice, didn't crash 2.69 but I did have to switch from GPU to CPU rendering.
Of course I loved the teddy bear. It's awesome. You have talent dude.
Looks really great. Thank you very much.