Neon Sign

  • February 22, 2014
  • 638 Downloads
  • 4 Likes
  • Blender 2.6x
  • Render: Cycles
  • Creator: KBeres
  • License: CC-0
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Description:

I created this neon sign in blender (duh!) for the purpose of showing a technique of using text to create a neon sign. Usually you would have to create bezier curves along a guide, and that can take a while. Fortuanatly I am too lazy to do that, so I set out to find a different way. (Not caliming I am the first person to discover this method.)

The purpose of this scene is for you to see the way of creating tubes with text, and hopefull using this technique to create your own scenes!

I also created a youtube tutorial for it, here is the link:

http://youtu.be/arDsiW2oooM

Comments:

  • FayZee profile picture
    FayZee

    Very good effect.

    May I congratulate you on a very well narrated video tutorial. It was very clear and you made sure we could follow all your clicks and button presses, yet without slowing down the pace. Thank you :-)

    Thanks also for providing a link to the font.

    Edited February 24, 2014
  • KBeres profile picture
    KBeres

    Thank you, I really appreciate the feedback. I tried to explain it the best way I could.

    Written February 24, 2014
  • Gothicmuse profile picture
    Gothicmuse

    Looks great! Thank you very much for sharing it. But... the tutorial link seems to be missing?

    Edited March 21, 2014
  • KBeres profile picture
    KBeres

    https://www.youtube.com/watch?v=arDsiW2oooM

    There is the link to it. And thanks!

    Written March 23, 2014
  • mochicone profile picture
    mochicone

    This video is soooo useful to me. Thanks!

    Here's some notes for anyone who's interested in the neon part(sans screen shots):

    Blender you tube neon tut http://www.blendswap.com/blends/view/72675

    3:10 min in

    Shift + A

    text - type in what you want

    properties panel right side font settings align origin to center change the font. he is not using a default font. provides download link

    then convert into a spline/curve Alt + C curve from mesh or text - nothing appears to change but then if you change to edit mode you can see the dots and curves

    in edit mode please select the B

    scroll down on properties panel un-select The U box it gets rid of faces. do this for all the faces.

    Once they are all gone then you want to extrude it just slightly.

    in Geometery modification push twice for .002 under extrude add solidify modifier add subdivision surface modifier

    change thickness to something thinner and then add subdivision for smooth curve

    you can thicken by changing extrude or thickness

    done.

    out of edit mode Alt +C changes it to mesh surface

    8:30 into video: no lights in the scene. he deleted the lamp. select the neon sign split view

    arrow is automatically selected in his demo on bottom menu select node editor which is next to view

    N add a new material name it neon light on right in panel delete diffuse black box on left create new shader - emission shader connect the black box to the pink box he refers to as the surface

    strength 25 in black box color box set up as white emitted auto. up the saturation a bit in that same color boxx just a different tab

    you can adda glass shader onto it but he did not do that.

    then he goes into how to do the brick wall background

    Written September 15, 2014
  • mochicone profile picture
    mochicone

    So I have a question for you. My mission is to take a .svg file of an illustrator design thats already made and make it look like a real neon sign for a client to see in 3D. would this work If I were not creating the text from scratch?

    Edited September 15, 2014
  • launok profile picture
    launok

    I am a newbie and don't know Blender well. The video unfortunately is not available anymore. Any other tutorials for the usage of this neon sign template?

    Edited February 21, 2018