Update From my other m4a1, who was with some faces more.
verts:111117
faces:110887
Is not yet perfect, for tips on how to improve my models comment.
You will be permitted to posting companies, yet not one-way links, except in cases where they can be permitted plus for issue.expressviews.store
This can be consequently lovely along with inventive. I merely enjoy your hues along with anyone becomes the idea inside snail mail are going to be cheerful.successjourney
This can be consequently lovely along with inventive. I merely enjoy your hues along with anyone becomes the idea inside snail mail are going to be cheerful.successjourney
Thanks a lot pertaining to putting up a real wonderful content! I ran across your web site ideal for our requires. Its content has amazing along with valuable blogposts. Carry on the excellent operate
Great Publish, I'm a large believer within publishing remarks upon websites in order to allow weblog authors realize that they’ve additional some thing beneficial in order to the internet! truck dispatch services
It's a great model but, you applied the modifiers to the model so I can't tell what level of subsurf you used. I understand that for use in a game that all the modifiers have to be applied so I get it. Just curious though, what was the subsurf level, more then 2 or 4 and was your goal in creating it for the purposes of game use? The reason that I ask is that you may not need a subsurf that high to achieve the same result. There are other modelling tricks too that may be more useful and that would cut down on the number of verts. To be honest I don't do game engine stuff so I am not as concerned with vert counts and some of my models reflect that "I don't really care bout vertices" attitude. I do have to say though that this is a great model. Textured and rendered it would be stellar even with the high vert count.