A low-poly Ogre,textured and rigged
-Vertices: 3816,
-Tris:7444,
-Blender Internal
thansk for leving comments, I have uploaded two more render images.
And for sketchfab, I placed point lamps all around my model and used sketchfab exporter plugin to upload the model directly form blender
hey, nice model and the rig is prety nice too, but there are some problems, for example the pants of his are kind of like cut from the left and right parts, just where he keeps his hands + if you could do something about his legs and waists (when you move the leg, the hips are acting realy realy wierd) + when i move the elbow, the hands get detached from the entire arm All the rest seemed nice =] don't recieve it as a critisism (dunno how to spell that) but i would like to see the model updated as soon as possible gl OOOWWW and if you could do a bit more about his shoulders weightpaint, i guess it can be a bit better =]
hey,i have your character for my short animation movie. i swear i didnt know this is your character. im very sorry. I want to ask, is that a problem for you? Please answer. thank you
Well, being an ogre and all, that guy doesn't look too unfriendly with that big bulging belly.. You might want to stress that a bit, by rendering from a slight sideangle. It doesn't show very well from frontview.
Which brings me to a question: How do you get proper lighting on sketchfab? I couldn't find any lightingsettings on their website, do you upload it with the blendfile or so?