Yachiyo Hinata Fan Art

  • March 22, 2014
  • 990 Downloads
  • 5 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: centrion
  • License: CC-0
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Description:

First time using the rigify add-on, it's really hard to determine the weight of every bone. Because of that, the deformation becomes really ugly. Note to self, really need to study human anatomy and good topology so the deformation won't seems unnatural.

Comments:

  • lewis07 profile picture
    lewis07

    Is it rigged properly?

    Written April 04, 2014
  • centrion profile picture
    centrion

    not that good, because the topology is bad, so the deformation will looks funny on some poses.

    Written April 06, 2014
  • TheHugMonster profile picture
    TheHugMonster

    I only got a zip file that opens into another zip file just like it.

    why is that?

    Written August 03, 2014
  • Kyote profile picture
    Kyote

    So... the rig is kinda screwed up and deformations aren't right. My first step in playing with this model was to just unparent the mesh from the rig, delete the rig, and start over on that. Also repairing the mesh and adding some edge loops at places like knees and elbows and such so that it bends nicely.

    But the mesh is really nice, both the character and the gun. I am using this as a starting point for an anime character I am creating. Nice work, and thanks for sharing!

    Written February 11, 2016
  • alexxo profile picture
    alexxo

    thanks!!

    Written September 27, 2017
  • RUMBA profile picture
    RUMBA

    looks cool!

    Written January 21, 2018
  • puber002 profile picture
    puber002

    nice!

    Written July 20, 2022