This rig was used for the production of "Mr. Herorbine's Singalong Tragedy", and was developed by Patrick W. Crawford (TheDuckCow).
Watch the 3 music videos here!
https://www.youtube.com/watch?v=bcU_0aAbZjk&list=PL8X_CzUEVBfYLvvMmMPbRvyNHnwY4lYpg&index=2
It is being released as CC0 or public domain, so you are free to modify and share as you please. You do not have to give credit, but it is much appreciated :)
================================================
THE WAY YOU SHOULD USE THIS RIG IS BY LINKING THE GROUP TO THE BLEND FILE YOU WANT TO USE IT IN (drivers may not be well-behaved if just imported)
================================================
This rig uses FK/IK switching controls. The bone "UIrigCont" to the (rig's) right has the control sliders to switch each limb between FK and IK; I typically animate using inverse kinematics for legs and forward kinematics for arms, so this is the default "rest" configuration, but you can of course change it on the fly as necessary.
The head is made to have independent rotation to the rest of the rig; this is a personal choice, as I think it allows to more easily make less rigid "keyframe-looking" animations - but if you want to re-enable rotation, select the neck bone, go to the single bone tab and select "inherent rotation".
The bones of the rig are spread over 3 primary bone layers with varying levels of detail. I general would start animating with only the first layer visible, then adding the others to make the finer tuned adjustments.
There is also a "color" driver control, this was a special control added specifically to this a a couple other characters in order to animate easily the texture saturation for an effect in the trilogy. Deleting it will not affect anything, and the driver can be removed on the panel for the image texture of the main character.
I'm literally re-downloading these rigs now to do the demo video of them, shortly thereafter I'll make a video on how to customize them; there are plenty of Steve's out there and it's no better a starting place than this, but I'll go over the specifics on how to change it easily into any rig plus adding things like facial (mesh) hair etc.
Herobrine is practically Steve. You need to reduce eyes glow and find his pupil control and move them into place (TheDuckCow thought of everything)
Awesome rig! This is the best-rigged Minecraft character I've come across yet, and I'm sure it'll stay number one. (Huge fan of MHST by the way!)
There's a driver above the FK/IK switches to turn on/off color saturation. This was used in 3rd parody of the Mr. Herobrine Singalong tragedy when Notch died
Hey Could you please send me or post the texture for this model please.
I need help. I try downloading it and it downloads as an HTML file instead of a zip file and brings me to a random site with random symbols and letters. Can you help, please?
Edit: Found the problem, problem being my web browser. Know it isn't in color and I know I have the setting on for it to be in color.
I have found a solution. I have to go into Cycle Render and use it in there. I am still learning about it and recently started to learn about Cycle Render. I change into cycle render, change some setting, and he is fully textured again.
YOU ARE DOING REALLY GOOD MAN!! do u think u can make one with just Steve? and then be able to customize skin? KEEP UP THE GOOD WORK!!