Complex cycles material for facade glass that I use for my architectural visualizations.
Procedural setting for slight curvature of the glass panel is included.
No need to give credit! Just help anyone who might be looking for this.
If you are capable of creating other physically accurate materials,please help me out in fufilling my request. http://www.blendswap.com/requests/view/187 Thanks! :)
Shouldn't there be a color invert node between layer weight-facing and color ramp (or colors in color ramp with switched positions)? I'm asking because in your file while the angle between camera and window glass surface decrease the glass is more transparent (less glossy reflection). I think it should be more transparent when facing camera and less transparent (more reflective) with decreasing angle- based on e.x. http://www.molon.de/galleries/China/Chongqing/CQCEC/images01/01%20Exhibition%20hall%20with%20steel%20glass%20facade.jpg
Yes! You are absolutely right!
And for the fun of it, there is a Glass.001 material in this blend which is actually set correctly, but it is not the one that's assigned to the object.
I don't know how I missed that, it's a shame how many people already downloaded it with this flaw.
The easiest solution would be to simply switch shaders in the mix shader node. I wouldn't use invert, since it is not necessary here, ColorRamp seems to be the cleanest solution though since I don't like it when shaders are crossing each other (OCD much).
I fixed the file. Made it more educational, changed mapping from generated to object and also removed the 0.5 factor transparent mix shader, which was useless after retrospectively tweaking the ColorRamp - it now renders about 15% faster.
Thanks for your input mister SzyKo.
thanks for sharing ! could u explain how you did light the scene (screenshot you provided ) thy very much
Thank you so much, I have been trying to find a glass set up exactly like this for so long and it is perfect thank you. :)