TopoType Animation Staff Pick

  • April 18, 2014
  • 1,455 Downloads
  • 15 Likes
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: Januz
  • License: CC-BY
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Description:

Here's a type animation imitating topography lines. Just experimenting with curves and camera moves in Blender.

This will animate a lot better once 2.71 is released (with the new bevel animation options). The buildbot build was crashing on me though, so I had to render with 2.70 :P

https://www.youtube.com/watch?v=lE8nmDJMOWI&feature=youtu.be

Comments:

  • Ted3d profile picture
    Ted3d

    Very good animation ! Thanks for sharing

    Edited April 19, 2014
  • Januz profile picture
    Januz

    You're welcome :D

    Edited May 16, 2014
  • Steven676 profile picture
    Steven676

    This is awesome! Is there a way to get this to display my own text?

    Written April 28, 2014
  • HollyHoney profile picture
    HollyHoney

    Yeah, i'd like to use my own text too, just for school purposes.

    Written May 14, 2014
  • Januz profile picture
    Januz

    Hi guys, sorry but I had to transform the text into curves to make the animation so it's not editable. You have to add the text, turn it into curves, clean them up a bit (make sure Cyclic is off!), then add the lines (curves) inside and animate the bevel properties of all. You can use NLA tracks to have a single action and make it repeat (check the NLA editor in the file). You can still use the rest of the file as it is though.

    Edited May 16, 2014
  • spheng51 profile picture
    spheng51

    Is there a tutorial in how you did this? I love the file setup. Using the build in video editing and the game engine to drive animation was awesome. I would love to learn.

    Edited May 12, 2014
  • Januz profile picture
    Januz

    Thanks! Here's a tut on the video sequencer (https://www.youtube.com/watch?v=te9HFQVaSUE). On top of what the tutorial says, do your editing on a new blank scene. Also if your animation takes a really long time to render, render it to image sequences and use that for editing instead of scene tracks. I didn't use the game engine for the animation, do you mean the NLA tracks? I learned about them from the manual (http://wiki.blender.org/index.php/Doc:2.6/Manual/Animation/Editors/NLA). They look kinda obscure but they're actually pretty awesome.

    Edited May 16, 2014