This is a high poly model of a jung woman with simple bones.
Thanks :) Ehhhmmm okee, did you see the green lines arround the body? If you want to move the model, you have to move the green lines in the object-mode or in the pose-mode(if you move the body directly its escalates verry quickly). If you want to rotate the arms or legs or fingers you can click on the part you need and press r to rotate(pose mode). But i know what you mean... i thought i fixed it but ... i didnt^^ sry ;) If you want the coordinate-axis[x,y,z] press 'n' and unlock 'location' , 'rotation' and 'scale' you have to do it for every bone(the button with the lock on the right site) I dont know how to post a screenshot here ... :/ I hope i could help you if not ask again :)
In worst case i post a version with "fixed" bones :)
I had the same experience yesterday as @crins, but thought I was doing something wrong, so was afraid to post LOL
Yes, please, PLEASE do fix the bones :-) I am sure other users will be as grateful as me.
She is a good model and I like the presentation, with the emitter rings.
Ok guys, it is fixed now :) I hope it is as it should be, have fun an make cool, creative things with it. To move the model in the room choose the object mode and if you want to move the arms or legs ect. go into the pose mode. The bones are unlocked now. if you have any other questions pls ask! I try to help as good as I can :)
Thanks to @Bananaboy and @crins:
OK, I got it now:
Excellent
Hopefully I'm almost there. I downloaded the 'woman_fixed.blend', but.... Still not able to pose anything other then the upper body. I'll ttry your suggestions of 'unlocking' all bones. If I don't succeed I'll ask again here... Thanks again for the nice model!
That was odd...... Opend the woman_fixed file. Pressed Ctrl-Z a few times (undoing one of my own steps, but seemingly also some older stuff).. And the model jumped to a standard pose. Now I'm able to move legs and feet around! Yey!
Now I need to study rigs a bit more.... Did you build this rig from the ground up or is it done with 'riggify'?
Better :D This woman is build with 'make a human'. It is a programm to model simple human-character. This is why the bones looks a litle bit unusual ;) But its not very complicate, play around with it. If i have time i upload a small tutorial :)
Thanks for the responses! I found that thre was a warning after opening te blend... Top middle of the screen it said:'Auto-run disabled: Driver 'x1' Pressing [Reload Trusted] next to the warning made everything ok!
I'll check 'make human'
nice if it works! Yeah, try it, its a nice software to make your own character very quick :)
New To this just got blender last week and am tring to learn hope this helps
I'm new to 3d modeling. I think I can learn a lot from your model. thank you very much :)
https://www.youtube.com/watch?v=IgNSWJbhu6s&feature=youtu.be
this is a game rig I made from this model for my project Wrectified.
4800 downloads and only 200 something likes... what a shame on downloaders.. Atleast we must pay by appreciating.... (liking)
Great work bro...
Hi, thanks for the nice sculpt! Maybe it's me, but I cant seem to pose anything else then the upper body... Arms or legs don't move along with the rig. Would adding extra weightpainting do the trick?