Carbon Fiber (2x2)

  • April 27, 2014
  • Blender 2.7x
  • Render: Cycles
  • Creator: Wiser
  • License: CC-0
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Carbon fiber material featuring a 2x2 weave.

I wanted a carbon fiber material for a project I'm working on but didn't want to go through using a huge mess of nodes. I ended up modelling the fiber in Blender and baking it to a normal map that I could then use to get the desired effect. In the file there are 3 different materials that are almost identical except for using slightly different normal maps.

Due to the node setup I'm using, your mesh must be UV-Unwrapped in order for it to work. Because of this, the material doesn't really work with curves but you can get around this by using a cylinder mesh along with a curve modifier. I have included an example of this in the file.

Finally, because the glossy highlights aren't baked in as a texture, it may look better or worse depending on how it's being lit.

Thanks to the b°wide NodePack (public domain) for the vector scaling method. Also for inspiring me to try creating my own material and to release it as public domain as well.


  • FayZee profile picture

    That seems a clever way to go about it. Very interesting, thanks for sharing cc zero.

    Written April 28, 2014
  • Mikel007 profile picture

    Thank you for sharing it with us. Great job.

    Written April 28, 2014
  • Atom profile picture

    These look nice.

    Do you have companion AO textures for CF1, CF4 and CF5 normal maps? When I use File/External Data/Unpack those AO files are missing..?

    Written April 28, 2014
  • Wiser profile picture

    CF1 uses "CF AO.png" and 4 & 5 both use the "CF2 AO.png" image.

    Edit: I also checked the file by downloading it again and the textures do appear to be packed in the file.

    Written April 28, 2014
  • PeeDee76 profile picture

    handy material to have, appreciate you sharing it. Ty.

    Written April 29, 2014
  • rifahri profile picture

    Thank you !!

    Written July 14, 2016
  • Anderl profile picture

    Great! Will give it a try. Thanks for sharing.

    Written October 22, 2016
  • miguelitomalo profile picture


    Written December 14, 2016
  • HISEROD profile picture

    Thanks! implementing bumps in the 'detailed' normals works great for anisotropy without tangent maps.

    The only thing that I can think of to improve this is to slightly round the edges on the normals, because as it is each strip of fiber is flat across it's width.

    This is better than Poliigon's carbon fiber!

    Edited September 05, 2017