Newly made textures, hand drawn in Photoshop. Higher resuloution than last time! Remember to give creds, and leave a comment with your thoughts :)
Thanks for the critique! Always appreciated with good critiques! I'm fairly new to this type of textures (as can be seen in my other blends). But I'll try to keep this in mind! :)
FayZee made little to harsh comment since it is cartoon texture.... ,and there is that artistic freedom thing..... You know ? "that thing" that Pablo Picasso & Salvador Dali had ? I prefer special things not perfect so by me there is nothing wrong here...... Thank you very much for your efforts Keep a good textures like this coming.....
Hey dude, this is amazing. I would like to request your help for my game. I am making a very complex game and need some good texturers. You could help me out and get credit and everything. Contact me at my profile
aside from the aforementioned issue with cracks I'd like to comment on the wonderful cloud noise :P (jk, it's looks just like you overlayed the outlines of bricks and cracks on cloud noise though, do keep that in mind in the future, if you were going for a stone look you're off, if you were going for a dirty look then you got it pretty well but you also made it look too artificial)
Aside from that I do quite like it, 3.26/5, not AAA grade but sure as hell not bad either.
Thanks, much appreciated. Very artistic and shows shocking neglect.
You ask for our thoughts. Mine is that deep cracks tend to go straight across bricks and mortar far more often than randomly stopping at one point on the edge of a brick and starting at another point on the edge of the neighbouring brick. Your texture portrays roughly half of the former and half of the latter.
Take a look at the examples in a Google image search for cracked brickwork to see what I mean.
However, if they are surface cracks then I would expect the face of the brick to have crumbled in places.
Also, thanks very much for giving us a high resolution of your wooden planks. I enjoyed looking at both of these textures.