Hi everyone, here I come again with a simulation Blend. I wanted to improve my skills a little bit about cell fracture.
I decided to create a very basic castle (the image of the blend is not good, but the main purpose of it is the animation ;) ) and to smash it with a rock, like during a stronghold siege. I did all the thing in cycles. What I had in mind is the vision of a canonball in fire smashing the front gate (door) of a castle. I managed to create a nice fireball with the smoke simulator. Everything was set up and ready for action, then I realised that the smoke is not rendered with cycles, only the domain. Damn it!!!! I am very looking forward to work on the 2.71 blender version.Just for the story, it took me 2 days and a half to render 193 images, just to tell you how crap my laptop is!!! I hope it can help you guys, if you want to dive into cell fracture simulation. Feel free to give your feedback.
Thanks. Actually I wanted to put more details, but with too much details on it, it is quite difficult to get a nice fracture without weird collisions.
Amazing :O