Generic rig designed to animation students pratice body mechanics and body language.It has IK/FK controlers, squashe/stretch features and deformable limbs. Now works in 2.7.
It seems the controls for changing between IK and FK are not working on Blender 2.70
Hey, this seems to be a great and powerful rig but I can't find any IK/FK switches. There are FK control bones on one of the hidden armature layers but no bones to animate the arms or legs in FK on the visible Armature Layers.
And I have one more question. What ist the second Head control bone (HeadCTRL.2) for?
Sorry, I found the IK FK Switch. I searched all the time on the wrong places ;)
Hy! I made this HeadCTRL.2 just in case that someone want to rotate the head and dont bend the neck togheter.
Great Rig. Would like to animate him but FK IK switch does not work in 2.7
Great job!
I have seen you have fixed the problem rotating root bone in Z axis that you had in version 1.0, besides, you have animated IK/FK swith.
I love the face controls !!
I have tested the rig and it's great, but there are two points that would get the best rig for body mechanics:
1) If you scale the rig, the character is not correct, specially for small size. Maybe you can use root bone. 2) Add buttons to copy FK/IK position (and IK /FK too). This would be great.
I like the flag to indicate if the legs/arms are scale or not.
Anyway, the rig is fantastic and you did a great job.
Great work and nice rigged hector. Thanks for sharing... watch my stickfigure animation
http://www.youtube.com/watch?v=JOLTDDrB-WQ
made in blender, Thanks.
Can you help me with how to import this into FBX file ? I get lots of errors with (Apply scale to fix) and I did apply scale/rotation/location...
This rig is fantastic. I really like the simplicity, yet he can convey so much emotion. I have a few questions about him though. I got him all linked in properly, including the two python scripts. He works flawlessly, but I can't find the FK/IK switch anywhere. Can someone help me out?
EDIT: I found it. For any future users, the properties for FK/IK only appear in the properties panel when you select the root manipulator (the 4 way arrow around his feet). Thanks!
I slowly applaud you on this nice rig. Thanks!
http://gfycat.com/MindlessAdventurousClumber
Hi, really like the rig, many thanks. It's helping me a lot to learn animation in Blender. I do have one question though, which is probably to do with my lack of knowledge than an issue with the rig but... if I make of him, they can both move their limbs independently excpet for the spine. This is controlled by the original rig - I think the cagegraber mesh deform is the issue?? Just guessing here, sorry. Like I say I'm still learning. Any ideas how I can make this part invidual for both rigs in one scene?
Ok, never mind, all sorted. It was simply down to hidden/protected layers.
Hi I cant see properties menu. I have turn on Auto run script. Blender version is 2.72
I wanna render a transparent background. I change that in the shading menu but it still gives me the black background. what can I do?
Hola, no puedo descargarlo, se me corta la descarga todo el tiempo, alguien tiene otro link para compartir?
it would be perfect if we could change arms,legs,and head size so we could have a character of any proportion
Hey, I don't think this rig works with the newest version of blender, I couldn't run the scripts.. is there a chance you could update it?
How to use hector is still too difficult for me. With no choice but to practice, badland is also one of those projects that I need to rework a lot.
I absolutely love it! I absolutely love it! mapquest driving directions
Awesome rig!