LoD0: 5976 Tris / 3148 Verts (Cannon only 3816 Tris)
LoD1: 2572 Tris / 1426 Verts (Cannon only 1372 Tris)
LoD2: 1050 Tris / 615 Verts (Cannon only 578 Tris)
3x 1024²px textures (diffuse, normal, specular)
1x 512²px texture (AO, using secondary UV channel with non overlapping UV islands)
The base normal map has been baked from a high poly mesh using a cage for proper ray-casting.
Hi, JB. Your question isn't for me, but I think I could help you. There is a lot of images textures in www.texturemate.com. The best thing is that you don't have to register. Just browse the categories and download at once. Good luck.
Needs white BG to make it stick out better, but it Looks AWESOME! :D Great Job! :)