Material ball is from JC Levet: http://www.blendswap.com/blends/materials/galvanized-steel-shader/
This is a new version of my previous wood shader. I added some graininess and changed the grain pattern a bit. The color scheme is a bit more like a pine wood. The shader is also grouped into a node so it's much easier to change the settings to suit your model or scene. It now uses a Color Ramp instead of a Mix node, so more color variation is possible.
I added two new images; if you want a different colored wood, you can "stain" it as you might with real wood. Simply "Multiply" the Color coming out of the DECWoodGrain2 node as seen in the 3rd image with a "stain" color.