I haven't used Blender in a while now (almost half a year!) because of school. So to jump back into it, I decided to make an image that I know I'm with doing.
This is a simple image I made using a Susanne model and a bunch of Decimate, Displace and Deform modifiers. I rendered it in Cycles and also did quite alot of post processing in Blender. The setup for the material is just a normal Diffuse with a Fresnel factor for the color.
I hope you guys think it's cool image, and maybe learn something from the compositing nodes.