WoWStyle Navigation 1.2: NEW- Swimming and Flying!
This is a character navigation system inspired from the popular MMORPG World of Warcraft. However, this navigation system is pretty handy for game prototyping or 'walkthrough' applications.
Note: There's sort of an explanation/tutorial about the setup in the .blend file and the script itself.
Quick Controls:
<ul><li>W,A,S,D : Movement and Turning </li>
<li>Q,E : Strafe (Sideways Movement) </li>
<li>Spacebar : Jump, Swim/Fly up</li>
<li>Left Mouse : Look around </li>
<li>Right Mouse : Turn Character freely while Moving, Swimming and Flying</li>
<li>Mouse Wheel : Zoom in/out (FOV based)</li>
<li>L+R Mouse : Move (Optional) </li>
<li>Hold Shift : Walk </li>
<li>Z to Swim/Fly Down, can be assigned to Crouch</li>
<li>Camera Collisions are supported. </li>
</ul>Version History:
1.2:
<ul><li>New Feature! The script now supports Swimming and Flying!</li>
<li>A keyboard sensor (Z key) was added for crouching and swimming/flying down.</li>
<li>The RunSpeed and JumForce properties can now be controlled from outside the script.</li>
<li>A different scene to explore, with a lake!</li>
<li>Fixed proper update of Turn property while turning with A and D keys.</li>
<li>Updated on blender 2.71</li>
</ul>1.1 Minor Changes, Improvements for 2.70+
1.0 Initial Release
Almost like the original.
Although its been a long time i dont play it, it just dont feel the same...
Anyway, thz for making this. It will very usefull!
Keep up the good work!
NICE that pretty cool.....................i was making and adventure game and i found this............. can i use it in my game @aniruddha
Wicked. :D . thanks for sharing.