WoWStyle Navigation 1.2: NEW- Swimming and Flying!
This is a character navigation system inspired from the popular MMORPG World of Warcraft. However, this navigation system is pretty handy for game prototyping or 'walkthrough' applications.
Note: There's sort of an explanation/tutorial about the setup in the .blend file and the script itself.
<ul><li>W,A,S,D : Movement and Turning </li>
<li>Q,E : Strafe (Sideways Movement) </li>
<li>Spacebar : Jump, Swim/Fly up</li>
<li>Left Mouse : Look around </li>
<li>Right Mouse : Turn Character freely while Moving, Swimming and Flying</li>
<li>Mouse Wheel : Zoom in/out (FOV based)</li>
<li>L+R Mouse : Move (Optional) </li>
<li>Hold Shift : Walk </li>
<li>Z to Swim/Fly Down, can be assigned to Crouch</li>
<li>Camera Collisions are supported. </li>
<ul><li>New Feature! The script now supports Swimming and Flying!</li>
<li>A keyboard sensor (Z key) was added for crouching and swimming/flying down.</li>
<li>The RunSpeed and JumForce properties can now be controlled from outside the script.</li>
<li>A different scene to explore, with a lake!</li>
<li>Fixed proper update of Turn property while turning with A and D keys.</li>
<li>Updated on blender 2.71</li>
</ul>1.1 Minor Changes, Improvements for 2.70+
1.0 Initial Release