This is a high poly model of the Sith Fury player vehicle from the Star Wars the Old Republic video game.
The model used Cycles materials, but the texture images are packed with the .blend.
The model is rigged:
--control to open/close the back wings
--rotate gun turrets
--shapekeys for the landing gear hatch covers
--simple armatures for the landing gear and boarding ramp.
The landing gear, boarding ramp and hatch covers animations are NLA blocks, so you can just position those animation bits wherever you need them in your timeline.
The text file included in the .blend details how the rig works.
Enjoy!
Really nice :) Good blend works fine on Blender 2.70... Just need wait little if you wanna render it
NICE! Really well modeled and cleanly textured. This is great stuff.
Thank you. It was a challenge, but learned a lot--especially in terms of workflow.
The textures!!! that detail and the clean modeling, this is a masterpiece!
WOW! This is Awesome! Like right out of the trailers,Game...Right out of the star wars universe! Totally a must-have for any star wars fan! Thanks so much!
I Was going to do this, but I found the task too daunting!!! thank you for sharing!!! I totally geeked out over this!
Do you work with DAZ Studio? I'm just wondering? (I know I have to do some work on it to export it for Daz, but I was just wondering if you do)
Looks crazy good ! But I have a small issue: if I rotate the whole ship, the back wings are moving. I'm a beginner and I have no idea how to prevent that :/ I'm using 2.8
That sounds like an impressive high-poly model of the Sith Fury player vehicle from Star Wars: The Old Republic video game, called poppy playtime chapter 3! The fact that it's rigged with various control elements adds an extra level of functionality and interactivity to the model.
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Looks really great. Thanks for sharing that with us.