Base mesh: human child. One years old girl (4 heads tall).
Spec: 11,5k poly (mostly quads), subSurf 4 (740k) displaced via 1k map - 32bit. Color and bump map included. Simple skin setup for cycles. Feature set to Experimental (True displacement used).
I've used your kid for this ship's stern, with your permission :)
Wow, it think this is one of the most realistic human model out there... It's also a child, witch I've heard are harder to make.
Very well done... and so cute :) !
Nice skin setup.