While there may be enough Steve's in the world already, this rig is much friendlier to use and customize, and has several minor parts improved upon the previous characters I released, and now includes the very special "Fancy Feet" rocking and rolling feature. I would in fact delete the other blend files to channel more people to this file, but the other video already references those unique rigs so stay they must. In the future, I will exclusively update this rig instead of releasing new files, this will always be the most up to date public rig of this style.
================================================
This rig is an update to those in the production of "Mr. Herorbine's Singalong Tragedy", and was developed by Patrick W. Crawford (TheDuckCow) and modified further by Austin C. Prescott (ACAnimations and ACBlenderTutorials) to add in the Fancy Feet.
Rig Demo video above (see video description for further demo/customization videos)
https://www.youtube.com/watch?v=JP6n9FQTbnc&list=UUi_6FqLWdPw_xZTpSlvARLw
Watch the 3 music videos here!
bit.ly/MrHerobrine
It is being released as CC0 or public domain, so you are free to modify and share as you please. You do not have to give credit, but it is much appreciated :)
================================================
USAGE NOTICE
THE WAY YOU SHOULD USE THIS RIG IS BY LINKING THE GROUP TO THE BLEND FILE YOU WANT TO USE IT IN (File > link > [nav to this blend file] > group > steve)
THEN PROXY THE ARMATURE (steve.arma) SO YOU CAN ANIMATE IT (control alt p) IN YOUR OTHER FILE
================================================
FANCY FEET NOTICE
Fancy Feet causes the IK foot controls to act like a floor. It may be toggled on or off using the "ON/OFF" slider on layer 3 of the armature.
When using Fancy Feet, the model may assume an incorrect position from time to time. Stepping forward a frame and back again will fix it. Also, when stepping backward through the animation, the Fancy Feet may behave oddly, but it will play forward perfectly.
================================================
This rig uses FK/IK switching controls. The bone "UIrigCont" to the (rig's) right has the control sliders to switch each limb between FK and IK; I typically animate using inverse kinematics for legs and forward kinematics for arms, so this is the default "rest" configuration, but you can of course change it on the fly as necessary.
On Layer 2 is an extra head accesory, pre-weighted and parented. To create things like hair, simply delete unwanted faces etc.
The head is made to have independent rotation to the rest of the rig; this is a personal choice, as I think it allows to more easily make less rigid "keyframe-looking" animations - but if you want to re-enable rotation, select the neck bone, go to the single bone tab and select "inherent rotation" under the relations subsection.
The bones of the rig are spread over 3 primary bone layers with varying levels of detail. I general would start animating with only the first layer visible, then adding the others to make the finer tuned adjustments.
================================================
EDIT: Austin C. Prescott (ACAnimations and ACBlenderTutorials) has made the following modifications to this rig:
-Added color-coding -Fixed the IK/FK switch that was not working -Removed the distortion in the sharp bends -Added a rotation limit property for the elbows and knees to each IK control -Added "Fancy Feet" to the IK foot rig.
================================================
UPDATE December 9, 2016 (v 2.6.0): The MCprep v3.0.0 addon paired update - Completely retopologized the rig. Now, everythign aligns to distinct pixel lines for easy extrusion and modification - Improved some ui controls - Included improved second layer objects
UPDATE June 13, 2015 (v 2.5.0): The post "Destroy You" animation update - Completely redid the "front end" interaction, now many more actions and controls driven by fewer bones. Much friendlier rig to use. - New mouth system, one control for many mouth shapes - option for 1 or 2 axis rocking switch (side rolling property on IK for feet) - master finger controls, rotate and translate to control all four fingers and thumb - eyebrow and eyelid controls controls, utilizes rotation, scale, and translation - Re-thought eye control, removed unnecessary "eye-K" - Includes 1.8 skin second layer objects on layer 2 of blend file, to make them part of the library rig you need to add those objects to the "steve" group. - Changed other bone shapes so that curvey controls are rounded and square/rigid controls have sharp corners. - Added wrists - Added teeth control - Added control slider for rectangle versus rounded triangle mouth
I believe blendswap automatically tries to do add an embedded player if you provide a recognized youtube link, it's pretty handy :)
Rig has been updated to include very cool "Fancy Feet", video coming soon - Thanks Austin for all the help!
This is a really intuitive rig! Great job! One question - where are the finger controls?
EDIT - Found them! XD
Love your rig here but could you please fix the texture mapping. My skins left arm and leg look like the right side arm and leg. but that's my only grip. great work on the rig!
This is really awesome! The sharp bends are amazing, the IK-FK is awesome, and the mouth is pretty good. (I like the "Eye-K", its name gets me a good lagh.)
So say I use this rig in my youtube videos and earn money is that legal or nah???
it is legal because - It is being released as CC0 or public domain, so you are free to modify and share as you please. You do not have to give credit, but it is much appreciated :)
Great rig, but I seem to be having trouble moving the right arm (left when looking at the character) Any ideas on how to fix this?
Hello, not sure what issues you might be having, try moving the slider for the right arm (left when facing the rig) up or down to switch between IK/FK. When the slider is all the way towards IK, then the FK controls won't do anything, which may be the issue you are running into.
Hey, in the coming couple of weeks I am planning to have this exact rig here be updated with the mechanics of the rigs from Destroy you. I'm not going to upload other rigs like the specific characters or the creeper since they aren't novel enough - but a little trade secret, around the same time I hope to be making the MCprep addon ship with some built in rigs, including mobs
I think I found a bit of a bug with a fix for the new 2.5 version. I have a jacket on my skin for the second layer and tried deleting the faces. I noticed the second layer body and arms/legs are not subdivided to fit each pixel, so I tried checking the "Transparency" tab in the material and it works now, so I think a separate material should be made for the second layer with the same texture with "Transparency" checked. New version is great, love the new features to make animation easier, as it does :)
Yeah thanks for checking that out, indeed the materials of the first and second layer are linked together but I leave it up to the animator to decide to turn them into separate materials which I often do. As for the subdivision issue, yes I hope to have that fixed for everything in the next version to make it easier to modify!
Hey I have a question the stomach seems to be bent back I can't find where to fix it. Could someone help me?
When I open the rig and do Alt-R Alt-G Alt-S the eyes disappear and the mouth is stuck going inwards? I could send a picture to show what I mean but I don't know how to email or contact you
The same thing happened to me. Just use the newest version of blender. :)
i am new so sorry for asking but where are the eyes and the teeth stick through the bottom lip
P.S. this happens in pose mode but is ok in edit mode also the blender version i am using is v 2.75 (newest)
never mind i derped i watched the tut vid and it helped a lot by the way amazing rig!
Any ideas on making a facial featureless rig? I'm trying to make an astronaut with no face.
You could just delete the head mesh, and replace it with the hat mesh. Then you could edit the hat texture to be the head instead of the hat.
How would you change it from the Steve model to the Alex model?
Use MCprep, someone made an Alex version of the fancy feet in it.
Indeed, Alex is one of the builtin rigs, get it here and go to the "mob spawner" section once installed: http://bit.ly/MCprep
ummm i cant get the rig to go to the normal pose how do i fix this.... ex he is in a pose from the vid
According to the Minecraft terms of use, you are allowed to commercially use minecraft related things like animations as long as they don't make use of the actual minecraft.jar. So did Blendswap flag this as fan art and restrict commercial use or is that actually what you want?
How come the video says you can use it for anything, but when you download it it says you can't use it for commercial use? Did you intentionally make it say that or is it just blendswap? Can I use this in monetized videos?
When playing space waves you should stay calm and not rush, because patience will help you pass difficult levels.
cool. how do you get the youtube video on the page?