Dressing Table

  • June 21, 2014
  • 728 Downloads
  • 10 Likes
  • Blender 2.7x
  • Render: Cycles
  • Creator: Wig42
  • License: CC-BY
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Description:

A classic style dressing table. The drawers are movable but I don't know how to use contraints yet so you'll have to box select them in edit mode from the front view, then move the along the "Y" axis to move them in and out, sorry. Anyway I hope you like it.

Comments:

  • FayZee profile picture
    FayZee

    I love the delicateness of this model. Thanks for sharing. And thanks a whole lot for modelling the drawers to be fully openable :-)

    You mention you don't know how to use contraints, so here goes ...

    You need a "Limit Location" constraint to make an object slide like a drawer. You can either apply the Limit Location directly to the drawer, or to an Empty and make the drawer a child of the Empty. The other method is to use a bone with a constraint. Or if animating, you can use key frames.

    The Limit Location and bone methods are briefly discussed on [http://blenderartists.org] (http://blenderartists.org/forum/showthread.php?323370-Limit-Location-being-a-pain!).

    I noticed you have the drawer fronts all as one object, so I separated them, renamed appropriately and Set Origin to Geometry on each (Blender set my origins at the front edges of the drawers). Then I set all the drawers flush with the the Main Frame.

    You can now add the Limit Location constraint but click the eye icon to disable it while you work out what figures to enter in the boxes.

    In the Transform panel, the Y Location for each (closed) drawer is 12.83176cm. You should pick one drawer, e.g. upper left, and work out how far you want it to come out, then note the new Y Location figure. I decided on -34.171cm.

    Leave the drawer out, hide the Studio Set and Area Light for a moment and go into Top Ortho view. When closed, the front of the drawer is located 12.83176cm "behind" the X axis, and when the drawer is pulled out fully it will extend to a point -34.17088cm "in front of" the X axis.

    The global Y axis extends from negative to positive, and therefore the figure for Minimum Y will be the "opened position" of -34.17088cm and the figure for Maximum Y will be the closed position.

    Now set the Y Location of the drawer back to 12.83176cm and activate the constraint.

    I will just give you my figures for the upper left drawer.

    • Location X = -69.86991cm
    • Location Y = 12.83176cm
    • Location Z = 1.43521m

    These are the corresponding figures for the Limit Location constraint (World Space):

    • Minimum X = -69.87cm
    • Maximum X = -69.87cm
    • Minimum Y = -34.171cm
    • Maximum Y = 12.832cm
    • Minimum Z = 1.435m
    • Maximum Z = 1.435m

    Now you can use the manipulator widget to pull out the drawer.

    Written June 22, 2014
  • FayZee profile picture
    FayZee

    In case anyone needs help with separating the drawers:

    Set viewport to orthographic view, then in Outliner window restrict viewport visibility of everything that is not door fronts, then select the door fronts, tab into edit mode, deselect all and then box select one of the door fronts and press P to separate. Do this to each of them , then rename to something appropriate, e.g. .Centre, .UpperL, etc. Set Origin to Geometry. In the Transform panel, set Location of Y to 12.83176cm for each drawer front, to bring them flush with the Main Frame as the starting point.

    Written June 22, 2014
  • Wig42 profile picture
    Wig42

    Fayzee, thanks a lot, I'll give it a go. Try and get my head around it.

    Written June 22, 2014
  • fflawpunk profile picture
    fflawpunk

    What a coincidence -- I think we used the same reference image, haha! Here's my attempt.

    Written June 23, 2014
  • Wig42 profile picture
    Wig42

    Not the same but very similar, I get all my reference images fron www.houzz.com. Nice model btw and yeah I can't believe how similar they are.

    Written June 23, 2014
  • blenderjunky profile picture
    blenderjunky

    Dudes, you are getting really, really great at modeling this type of thing. I love your work.

    Written June 24, 2014
  • Oumi profile picture
    Oumi

    Thank you :)

    Written August 18, 2016